Our Board

Personal Biographies for the Members of the IGEA board

Roger Clarke Headshot

Roger Clarke, Managing Director, Koch Media Australia Pty Ltd (Chair)

Following time in Europe with the Ford Motor Co. and Virgin Retail, Roger joined Warner Bros. in 1997 and after almost adecade in roles across Europe, the US and Asia, he relocated to Sydney where he assumed the role of Managing Director and Vice President for the Warner Bros. Home Entertainment Group ANZ with a portfolio covering Home Entertainment and Digital.

In January 2004 with the creation of Warner Bros. Interactive Entertainment, Roger assumed leadership of the team bringing Warner Bros. games to Australia and New Zealand. With the exit of the Warner Bros. Home Entertainment Group from the ANZ markets in 2016 Roger established 18point2 which specialised in the distribution of entertainment product with a specific focus on games, peripherals and toys to life and following the acquisition of the business by THQ Nordic AB’s wholly owned subsidiary Koch Media GmbH in February 2019, he became Managing Director of Koch Media Australia.

Roger assumed the role of Chair of the IGEA board in 2020.


Amy Roy, In-House Legal Counsel,  Nintendo Australia and New Zealand (Vice Chair)

As Nintendo’s In-House Legal Counsel for Australia and New Zealand, Amy Roy is responsible for providing legal and risk management advice and for the protection of the great Nintendo brand. Amy qualified as a lawyer in Australia 18 years ago then spent many years in the UK as a solicitor and advocate before coming back to take on the General Counsel role at Boost Juice where she was integral in driving the global intellectual property strategy at the height of the brand’s rise.

Amy joined the Nintendo team in 2010 and has been involved in the launch of multiple consoles and games from the Nintendo 3DS through to the Nintendo Switch. 

Amy offers a diverse and strategic skill set and empowers those around her to take action.  Having been nominated previously for the Women in Gaming Awards, Amy takes on this board role with excitement and a passion for change.

Amy assumed the role of Vice Chair of the IGEA board in 2020.


Clara Reeves, CEO,  Hipster Whale

Clara Reeves is a veteran of Australian game development, having made her start at Atari in QA more than a decade ago, before moving to a Producer role at Krome Studios.

More recently, Clara was the Manager of Games, Digital Content and Animation at Film Victoria before joining Hipster Whale as CEO in 2016.





Dean Glover, National Sales Director,  Take 2

Dean has worked in the Entertainment Industry for over 20 years. During this time he has held various roles with Buena Vista Home Entertainment, Electronic Arts and Take Two Interactive.

In his current role as Senior Director, ANZ Sales with Take Two Interactive Dean over see’s operations across both Australia and New Zealand.




Dylan Miklashek, Studio Manager,  Gameloft

Dylan has been in the video game industry for over 25 years. He has worked for EA Canada, THQ USA and Pandemic Australia. He has worked on multiple major licensed IPs including FIFA, NHL, MLB, WWE and Batman.

In 2014 Dylan Joined Gameloft as Studio Manager of Gameloft Brisbane and Managing Director of Gameloft Australia. So far, Gameloft Brisbane has developed several AAA mobile games including Zombie Anarchy, Ballistic Baseball and is due to release a new game on Apple Arcade in March 2021.



Edward Fong Headshot

Edward Fong, Managing Director Asia Pacific, Ubisoft Pty Ltd

Edward Fong has been a senior player in the Australian entertainment software industry for over 25 years.

From Sony Pictures Home Entertainment, GT Interactive Software, Atari / Infogrames to his current role as Managing Director of Ubisoft Australia & New Zealand.

Over this time, Edward has been keenly involved in numerous industry initiatives driven by the various industry bodies.

Edward was the Chair of the IGEA board for 10+ years.


Gonçalo Fialho, General Manager, Sony Interactive Entertainment, Australia & New Zealand

Gonçalo joined Sony Interactive Entertainment in 2004 and held various sales and marketing roles in Iberia and Italy before moving to Australia.

In his current role Gonçalo oversees the Company’s operations across Australia & New Zealand.





Joey Egger, Managing Director, Two Moos

Joey is Managing Director at Two Moos, the games & family division of Two Bulls. An Emmy, Peabody, and Webby award-winning kids digital specialist with over 20 years of industry experience, Joey and the Moos team are proud to collaborate with the world’s most respected family-focused organizations to bring their visions to life.





Josh Cavaleri, Senior Legal Counsel, Electronic Arts

Josh Cavaleri has extensive experience providing legal and policy support for Australia’s video games industry, includingdevelopers, publishers, distributors, online retailers and the Interactive Games and Entertainment Association (IGEA).

In 2012, after several years in private practice supporting the Media and Entertainment industry, Josh joined IGEA as Legal and Policy Counsel. During this time, Josh supported the industry on a range of important industry-wide policy issues, including the introduction of the R18+ classification, the development and implementation of the International Age Rating Council’s (IARC) rating tool in Australia, updating Australia’s approach to the classification of game modifications (Downloadable Content and other Live Services), and helping to represent the industry on issues such as in-game purchasing, privacy, consumer law and cyber safety.

Since 2015, as Legal Counsel for Electronic Arts, Josh has been proving legal support for Electronic Arts’ Firemonkeys studio (with great games such as Real Racing 3, Need For Speed: No Limits, The Sims Mobile and The Sims FreePlay) and Electronic Arts’ publishing business in Australia, New Zealand and the wider APAC region.


Mark Aubrey, Vice President & Managing Director, Activision Blizzard, Asia Pacific

Mark Aubrey has over 10 years of entertainment industry experience having held various senior level sales and marketing positions at both Activision Blizzard and Warner Bros Entertainment before being promoted to Vice President & Managing Director of Activision Publishing, Asia Pacific in early 2016.

In his current role Mark oversees the Company’s regional operations across Australia/NZ, Japan, China, Korea, SE Asia and India.



Mark Goodacre, Managing Director, Total Interactive Ltd

Total Interactive LTD was established in 2000, by Mark Goodacre with the goal of providing a reliable and efficient sales, marketing and distribution channel for software publishers, computer accessories and developers to the New Zealand market.  Total Interactive’s head office is based in Auckland and includes a warehousing and distribution facility.  Previously Mark Goodacre was General Manager for a large software company for 6 years.

Mark Goodacre was the President of the Interactive Software Software Association of New Zealand and is currently a Director of IGEA.


Ross Symons, CEO, Big Ant Studios

Bio coming soon.







Tania Chee, Business Lead, XBOX Australia & New Zealand

As Xbox Business Lead for Australia and New Zealand, Tania Chee is responsible for driving the gaming platform’s business growth across the Tasman. Tania’s career spans 15+ years across roles in Australia and the UK from IT start-ups to managing Microsoft’s consumer software and Office businesses through the retail channel.

Tania joined Team Xbox in 2008 in the UK and moved to the Australian business in 2011 driving the Xbox Live business, focused on subscriber growth and launching key app partners on the platform. Having been involved in the success of multiple console generations and launches, Tania was announced as the Lead for Xbox ANZ in 2018 after a decade with the brand.

Tania is deeply passionate about diversity & inclusion and supporting Xbox’s efforts around Women in Gaming and the Gaming For Everyone program.


TJ Munusamy, EVP – Business Development, Playside Studios

TJ Munusamy oversees 3rd party internal operations at PlaySide Studios and is responsible for all business development activities for the studio. With 12+ years in the games industry TJ has an extensive background in sales, development and production. During his extensive tenure at PlaySide, TJ has worked in a leadership role, building the studio up from a small team of 4 to 70+ people. The studio is now the largest independent games developer in Australia with more than 100 people.
Prior to PlaySide, TJ worked at both EA console (Visceral Games) and EA mobile (Firemonkeys) studios, along with several independent local Australian studios too. TJ has been apart of the game development or business development of many franchises over the years in his gaming tenure including Dead Space, The Sims, Need for Speed, Spongebob, The Walking Dead, Disney-Pixar’s Cars and Batman, just to name a few.




Tony Lawrence, CEO, Mighty Kingdom

Tony joined Mighty Kingdom in the role of COO in 2018 where he’s currently scaling up the business as Mighty Kingdom continues to develop titles for mobile, console and PC. Before joining Mighty Kingdom, Tony was a senior business development manager with South Australia’s investment agency, where he secured investments in South Australia from firms such Technicolor and Sony Interactive Entertainment, as well as developing the states Post Production, Digital and Visual Effects policy and incentives and digital production strategies.

Previously, Tony was the General Manager of 2K Australia, and worked with his team on titles including Borderlands the Pre Sequel, BioShock Infinite, and BioShock 2. During his time at 2K Australia, Tony also held the role of President of the Game Developers Association of Australia, and helped secure the Australian Interactive Games Fund for Australian game developers.


Ty Carey, Co-Founder & Creative Director, League of Geeks

Ty is co-founder and Creative Director at League of Geeks, an Australian game development studio (who scooped 2016 and 2020 AGDA Studio of the Year awards, and a 2016 Governor of Victoria Export Award). He co-created the strategy title Armello for which he received an Independent Games Festival (IGF) nomination for Excellence in Visual Arts, amongst other accolades. He’s been involved in Melbourne’s games industry for 20 years, shipping well over 20 titles on many varied platforms. He’s worked as an artist, lead artist, art and department director, creative director as well as a company director, and also a key component in design, writing and original IP creation. He has previously been on the Freeplay Advisory Committee (2012).

Ty’s passionate about creative direction, game design and storytelling. His goal and passion is building both enthralling worlds full of fantastic characters, and a studio full of thriving, ever growing people who craft incredible games together.

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