Our Board

Personal Biographies for the Members of the IGEA Board

Amy Roy, General Counsel, Nintendo Australia and New Zealand (Chair)

As Nintendo’s In-House Legal Counsel for Australia and New Zealand, Amy Roy is responsible for providing legal and risk management advice and for the protection of the great Nintendo brand. Amy qualified as a lawyer in Australia in 2002 then spent many years in the UK as a solicitor and advocate before coming back to take on the General Counsel role at Boost Juice where she was integral in driving the global intellectual property strategy at the height of the brand’s rise.

Amy joined the Nintendo team in 2010 and has been involved in the launch of multiple consoles and games from the Nintendo 3DS through to the Nintendo Switch.

Amy offers a diverse and strategic skill set and empowers those around her to take action.  Having been nominated previously for the Women in Gaming Awards, Amy takes on this board role with excitement and a passion for change.

Amy assumed the role of Chair of the IGEA board in 2023.

 

Clara Reeves, CEO, Hipster Whale (Vice Chair)

Clara Reeves is a veteran of Australian game development, having made her start at Atari in QA more than a decade ago, before moving to a Producer role at Krome Studios.

More recently, Clara was the Manager of Games, Digital Content and Animation at Film Victoria before joining Hipster Whale as CEO in 2016.

Clara assumed the role of Vice Chair of the IGEA board in 2024.

 

Ben Britten, Chief Technology Officer, Mighty Build and Test, A Keywords Studio

Ben Britten, the Chief Technology Officer of Mighty Build and Test, a Keywords Studio possesses extensive expertise in game production automation, accumulating over 25 years of experience. His professional journey encompasses a decade in the film industry and an additional sixteen years in the games industry. Over the past decade, Ben has dedicated his efforts to developing and expanding the technological infrastructure of Mighty Build and Test, focusing on game production automation. He has worked on titles for every platform in almost every genre and has lost count of how many shipping games he has helped with

 

Dean Glover, National Sales Director, Take 2

Dean has worked in the Entertainment Industry for over 20 years. During this time he has held various roles with Buena Vista Home Entertainment, Electronic Arts and Take Two Interactive.

In his current role as Senior Director, ANZ Sales with Take Two Interactive Dean over see’s operations across both Australia and New Zealand.

Josh Cavaleri, Senior Legal Counsel, Electronic Arts

Josh Cavaleri has extensive experience providing legal and policy support for Australia’s video games industry, including developers, publishers, distributors, online retailers and the Interactive Games and Entertainment Association (IGEA).

In 2012, after several years in private practice supporting the Media and Entertainment industry, Josh joined IGEA as Legal and Policy Counsel. During this time, Josh supported the industry on a range of important industry-wide policy issues, including the introduction of the R18+ classification, the development and implementation of the International Age Rating Council’s (IARC) rating tool in Australia, updating Australia’s approach to the classification of game modifications (Downloadable Content and other Live Services), and helping to represent the industry on issues such as in-game purchasing, privacy, consumer law and cyber safety.

Since 2015, as Legal Counsel for Electronic Arts, Josh has been proving legal support for Electronic Arts’ Firemonkeys studio (with great games such as Real Racing 3, Need For Speed: No Limits, The Sims Mobile and The Sims FreePlay) and Electronic Arts’ publishing business in Australia, New Zealand and the wider APAC region.

 

Liam Esler, Co-founder and Managing Director, Summerfall Studios

Liam Esler is an award-winning Australian industry veteran, with over 14 years of experience making videogames across a broad cross-section of roles. He is the co-founder and Managing Director of Summerfall Studios, creators of the multi-award-winning and Grammy nominated videogame Stray Gods: The Roleplaying Musical.

With past lives in project management, production, narrative design, game publishing, industrial advocacy, sales, and conference management, he has worked with Obsidian Entertainment, Beamdog, Fellow Traveller (formerly Surprise Attack Games), and many more. Liam has over eighteen games under his belt so far, and has no plans to stop anytime soon. He is deeply passionate about supporting underrepresented people in games and ensuring a sustainable, ethical, and equitable industry.

 

Manea Castet, Studio Manager, Gameloft

Manea Castet is an experienced entrepreneur with a 16-year tenure in the video game industry. Currently in the role of Studio Manager at Gameloft Brisbane, Manea specializes in leading teams to develop quality games while balancing creativity and performance effectively.

In 2009, Manea founded his own company, overseeing a team of 25+ individuals for seven successful years, contributing to the development of notable games and applications. Subsequently, in 2016, he joined Gameloft Montréal as a Game Manager, where he managed 110+ people teams and played a crucial role in projects such as Dungeon Hunter Champions and Lego Star Wars Castaways.

Worth mentioning is Manea’s contribution as the Lead Producer of Disney Dreamlight Valley, a cross-platform title that received recognition as a BAFTA nominee and Webby Award winner.

 

Mike Kolodzinski, Senior Director – Sales & Marketing, Ubisoft Pty Ltd

Mike has over 20 years’ experience in the interactive entertainment industry. He started this journey in New Zealand working for Monaco Corporation who were the distributors for Nintendo at that time. After several years, Mike made a move “across the ditch” to take up a senior leadership position at THQ. Mike then went onto Ubisoft Pty Ltd, where he is currently the Senior Director for Sales & Marketing, responsible for both the Australian & New Zealand markets.

 

Patrick Lagana, Director of Marketing, Sony Interactive Entertainment, Australia & New Zealand

With over 25 years of experience in the interactive entertainment industry, Patrick Lagana has been at the forefront of gaming’s evolution and growth in Australia. His career began at Roadshow Interactive where he served as PR & Promotions Manager for iconic publishers including as Activision, Acclaim, GT Interactive, Ocean/Infogrames, and Interplay.

In 1999, Patrick joined Sony Interactive Entertainment and has since played an integral role in every PlayStation launch from the PlayStation 2 onward as well as first party software, services and collaborative partnerships with third party publishers. Currently serving as the Director of Marketing for Australia and New Zealand, he overseas innovative strategies to connect audiences with the PlayStation brand.

Patrick is a keen gamer himself and passionate advocate for interactive media, championing its recognition as a legitimate art form and pillar of mainstream entertainment.

 

Ross Symons, CEO, Big Ant Studios

Ross was first published in 1979, very soon after writing a number of internationally published books on programming, graphics, and games in the 1980’s. His specialty has been his ability to combine leading edge technology, video games and sport, including being the first to introduce non-linear video and real-time, game-day, AI driven predictive play analysis into the NFL in the 1990’s. He has a long history of forthright industry advocacy with government and media, and personal financial support, providing decades of sponsorship and donations to events and organisations that are particularly involved in education, equity, and diversity both inside and outside of the video games industry, and has also directly invested in many independent developers across Australia. Ross is the CEO of Big Ant Studios, best known for their sports titles, which he founded in 2001 and sold to Nacon in 2021. Ross was involved in the genesis of the Game Developers Association of Australia (GDAA) in 2000, going on to be its longest serving director, he provided the building and finance that enabled the first Arcade in Melbourne, and is a co-founder of GCAP.

 

Tania Chee, Director, Gaming Category – Australia & New Zealand at Microsoft

As Director of the Gaming Category for Australia and New Zealand at Microsoft, Tania Chee is responsible for driving the Xbox gaming platform’s business growth across the Tasman. Tania’s career spans 20+ years across roles in Australia and the UK from IT start-ups to managing Microsoft’s consumer software and Office businesses through the retail channel.

Tania joined Team Xbox in 2008 in the UK and moved to the Australian business in 2011 driving the Xbox Services business, focused on subscriber growth and launching key app partners on the platform. Having been involved in the success of multiple console generations and launches, Tania was announced as the Lead for Xbox ANZ in 2018 after a decade with the brand.

Tania is deeply passionate about diversity & inclusion and supporting Xbox’s efforts around Women in Gaming and the Gaming For Everyone program.

 

TJ Munusamy, EVP – Business Development, PlaySide Studios

TJ Munusamy oversees the organisations ‘work-for-hire’ division and is responsible for all business development and licensing activities. With 14+ years in the games industry TJ has an extensive background in leadership, sales, development and production. During his decade long tenure at PlaySide, TJ has worked in both leadership and business development roles, building the studio up from a small team of 4 to more than 215 people. The studio is now the largest independent games developer in Australia and is still seeing growth.

 

Prior to PlaySide, TJ worked at both EA console (Visceral Games) and EA mobile (Firemonkeys) studios, along with several independent local Australian studios too. TJ has been apart of the game development or business development of many franchises over the years in his gaming career including Dead Space, The Sims, Need for Speed, Spongebob, The Walking Dead and Batman, just to name a few.