AU Consumer Sales

09
Jun
Australian Video Games Sales Positioned For A Rebound In 2020 Following Marginal Drop

SYDNEY, Australia – 9 June 2020 – The Australian video games industry has experienced a marginal dec in value for…

23
May
Aussies love for video games continues to grow

Consumer spending breaks through the $4 billion mark   Sydney Australia, 23 May 2019 – The growth of the video game industry…

22
Feb
Australian consumer spend on video games cracks $3 billion

  Physical retail sales reached $1.176 billion (up 11 per cent) and overall digital sales hit $2.054 billion (up nine…

28
Feb
Taking it up a level: Australian video game industry generates $2.958B in 2016

Taking it up a level: Australian video game industry generates $2.958B in 2016   Sydney, Australia – 28 February 2017 –…

Infographic – Total value of the Australian video games industry in 2015.
02
Mar
Infographic – Total value of the Australian video games industry in 2015.

We created this Infographic to represent the total industry sales for the video games industry in Australia in 2015.  You…

Australian video game industry strides towards $3 billion
02
Mar
Australian video game industry strides towards $3 billion

Sydney, Australia – 2 March 2016 – The video games industry has today announced another year of strong growth, with…

Infographic – Total Value of the Australian Industry 2014
04
Mar
Infographic – Total Value of the Australian Industry 2014

We created this Infographic to represent the total industry sales for the video games industry in Australia in 2014.  You…

Australian game sales surge in 2014
04
Mar
Australian game sales surge in 2014

Sydney, Australia – 4 March 2015 – Australia’s video and computer games industry had a very strong year in 2014,…

Retail Sales of Video Games Hold Steady and Digital Sales Exceed Expectations
13
Feb
Retail Sales of Video Games Hold Steady and Digital Sales Exceed Expectations

Sydney, Australia – 13 February 2014 – Australia’s video and computer games industry held steady in 2013, recording $1.14 billion…

Australian video games industry records $1.161 billion sales in 2012
12
Feb
Australian video games industry records $1.161 billion sales in 2012

Sydney, Australia – 13 February 2013 – Australia’s interactive entertainment industry has recorded $1.161 billion of ‘traditional  retail’ sales in…

Video games industry records $1.5 billion in 2011
05
Feb
Video games industry records $1.5 billion in 2011

Sydney, Australia – 6 February 2012 – Australia’s interactive games industry remains buoyant as the consumption of games continues to…

Australian Interactive Game Sales Reach $1.7 Billion in 2010
09
Feb
Australian Interactive Game Sales Reach $1.7 Billion in 2010

Australian Interactive Game Sales Reach $1.7 Billion in 2010 Sydney, Australia – 9 February 2011 – Australia’s interactive games and…

Buoyant Video and Computer Game Sales Nudge $2 Billion
20
Jan
Buoyant Video and Computer Game Sales Nudge $2 Billion

-Family games drive record sales in 2008-  Sydney, 20 January, 2009 – Australia’s video and computer game industry has shown…

Top Ten Industry Facts
15
Oct
Top Ten Industry Facts

1. In the 2006 financial year, sales of computer and video game hardware and software exceeded $1 billion. 2. Approximately…

Interactive Entertainment Industry Announce Record Sales of $1.5 Billion
16
Jul
Interactive Entertainment Industry Announce Record Sales of $1.5 Billion

The Interactive Entertainment Association of Australia (IEAA) has announced that Australia’s videoand computer game industry has recorded sales of 1.57…

Skyrocketing Sales for Australian Gaming Industry in 2007
22
Jan
Skyrocketing Sales for Australian Gaming Industry in 2007

Sydney, Australia – 22 January 2008 – The Interactive Entertainment Association of Australia (IEAA) has announced that Australia’s gaming industry…

Billion Dollar Gaming
30
Jul
Billion Dollar Gaming

Australian gaming industry tops the billion dollar mark over financial year Sydney, Australia 30 July, 2007 – Australia’s gaming industry…

IGEA Proudly Owns and Runs

IGEA Policies