DNZ

26
Oct
Kiwi parents pick up the game controller during the pandemic

Parents use games to connect with their kids 26 October 2021 – New research found that 76 percent of Kiwi…

26
Oct
Digital New Zealand 2022 (DNZ22)

Digital New Zealand 2022 (DNZ22) is the latest research in a series spanning 13 years the IGEA has undertaken in…

04
Sep
Research reveals ‘The Power of Games’ in New Zealand

Auckland, New Zealand – 4th September 2019   – The Interactive Games & Entertainment Association (IGEA) has today released new research into…

04
Sep
Digital New Zealand 2020 (DNZ20)

The Digital New Zealand 2020 report (DNZ20) examines the Power of Games.  Video games are not only main-stream, they are…

09
Sep
Digital New Zealand (DNZ16) video series

To support the launch of DNZ16, we filmed a series of video’s.  The video’s show how different people play games and…

30
Oct
Digital New Zealand 2014

Digital New Zealand 2014 (DNZ14) is the latest research report commissioned by IGEA, from Bond University, which examines the role interactive entertainment…

24
Oct
Digital New Zealand 2012 (DNZ12)

Digital New Zealand 2012 (DNZ12) is iGEA’s latest research report into video games.  DNZ12 is the 5th report in a series conducted…

18
Aug
Dr Jeff Brand discusses INZ10 on TVNZ

Tuesday 17 August 2010, Dr Jeff Brand appears on Breakfast TVNZ discussing some of the key results from the INZ10…

Still Playing Games at 33 – Don’t Feel Guilty!
17
Aug
Still Playing Games at 33 – Don’t Feel Guilty!

Still playing video games at 33?  Don’t feel guilty! New research reveals the average age of a New Zealand gamer…

Interactive New Zealand 2010 (INZ10)
17
Aug
Interactive New Zealand 2010 (INZ10)

This research report was launched in New Zealand on Tuesday 17 August 2010.  It provides data on who is playing…

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Hi, I thought this article might interest you: Interactive New Zealand 2010 (INZ10) https://igea.net/2010/08/interactive-new-zealand-2010-inz10/