For the past two weeks, all the team has been involved across the Australian states to bring you the statistics…
Australia Plays is the latest in the Digital Australia research series spanning 18 years. Prepared in collaboration with Bond University,…
New data shows that Australian gamers are high achievers, use games to improve their mental health, and prefer puzzle games…
Please join us for the launch of Australia Plays. Australians play video games for many reasons – for entertainment, for…
Digital Australia (DA22) is the latest in a research series spanning 16 years that IGEA has undertaken in conjunction with…
Australians turned to video games for social connection during the pandemic Sydney, AUSTRALIA – 19 October 2021 – The Interactive…
IGEA are preparing to launch the next iteration of our Digital Australia Report, a research series spanning 16 years that provides…
The Digital Australia 2020 report (DA20) examines the Power of Games. Video games are not only main-stream, they are now…
To support the launch of DA18, we filmed a series of video’s. The video’s show how the fun continues through…
Sydney, Australia – 24 July 2017 – The Australian computer and video game industry grew at a 9.6 per cent…
It’s official; video games are a mature medium used for entertainment and non-entertainment alike. Not only are games a global…
Game based technology helps people with MS Multiple Sclerosis (MS) is a debilitating disease that affects the central nervous system….
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To support the launch of DA16, we filmed a series of video’s. The video’s show how different people play games…
Digital Australia 2014 (DA14) is the latest research report commissioned by IGEA, from Bond University, which examines the role interactive entertainment…
Media Release Sydney, 11th October 2011 – New research into how Australians are playing video games has found nine out…
Digital Australia 2012 is the latest study in our series of research reports that provides information on the digital media…
Read the Full Interactive Australia 09 study as undertaken by Bond University IA9 Interactive Australia 2009 Full Report Read…