IGEA News

07
Oct
Beethoven & Dinosaur’s Mixtape Wins Game of the Year at the AGDAs

Uppercut Games awarded Studio of the Year 7 October 2026 – Melbourne based game development studio Beethoven & Dinosaur has…

28
Sep
IGEA submission to Better targeting Research & Development Tax Incentive – exposure draft

IGEA lodged a submission to the public consultation on the Better targeting Research & Development Tax Incentive – exposure draft consultation,…

23
Sep
IGEA needs your voice – please complete our 2026 Australian Game Development Survey

The Australian game development industry has made significant progress in recent years, with new funding initiatives and support measures introduced…

22
Sep
IGEA submission to Exposure Draft of Digital Duty of Care Bill 2026

IGEA lodged a submission to the public consultation on the Exposure Draft of the On Safety Amendment (Digital Duty of Care)…

18
Sep
IGEA submission to Exposure Draft of Personal Data Protection Bill 2026

IGEA lodged a submission to the public consultation on the Exposure Draft of the Privacy Amendment (Personal Data Protection) Bill 2026,…

31
Jul
2026 Census – Occupation guidance for game developers

On Tuesday 11 August, Australians will complete the 2026 Census.  Recent updates to the occupation classifications means that game development…

16
Jul
Beyond entertainment: how games are improving lives across Australia

Australia Empowered by Applied Games, is IGEA’s latest publication which explores how game technologies are being used to deliver positive…

09
Jul
IGEA 2026 End of Financial Year Wrap

It’s hard to believe this year has already hit July. It’s important to reflect on the year that was, and…

24
Jun
2025 Australian Video Game Consumer Sales Results

2025 consumer sales results for video games show Australians spent than AU$4.2 billion across the category, a 12% increase…

24
Jun
2025 New Zealand Video Game Consumer Sales Results

2025 consumer sales results of video games in New Zealand demonstrate strong growth, reflecting the enduring popularity of playing video…

22
Jun
IGEA submission to Guidance for Transparency in Automated Decision Making

IGEA lodged a submission to the public consultation on the development of the Guidance for Transparency in Automated Decision Making, led…

10
Jun
2026 New Zealand Video Games Industry Policy Platformer

The Interactive Games & Entertainment Association (IGEA) and the New Zealand Game Developers Association (NZGDA) proudly present the 2026 New…

05
Jun
IGEA submission to Exposure Draft of Children’s Online Privacy Code

IGEA lodged a submission to the Exposure Draft of the Children’s On Privacy Code consultation, led by the Office of…

04
Jun
Review of Australia’s Online Safety Unlawful Material Codes Launches

4 June 2026 | JOINT INDUSTRY ASSOCIATION MEDIA RELEASE Australia’s peak communications, digital, and video game industry associations, responsible for…

29
May
IGEA submission to Inquiry into Unfair Trading Practices Bill 2026

IGEA lodged a submission to the Senate Economics Legislation Committee’s inquiry into the Competition and Consumer Amendment (Unfair Trading Practices)…

29
May
IGEA submission to Modernising and Harmonising Classification Standards

IGEA lodged a submission to the Modernising and Harmonising Classification Standards consultation, led by the  Department of Infrastructure, Transport, Regional…

22
May
IGEA submission to National Cultural Policy Public Consultation Paper

IGEA has lodged a submission to the National Cultural Policy Public Consultation Paper, led by the Office for the Arts. You…

10
Apr
Game Wise: The IGEA Educates Podcast – Unpacking Success: How Quiet Craft Built a Global Hit

This is another episode in our series highlighting Australian success stories, aimed at inspiring the next generation of game makers….