The Games Industry Pitches Serious Games to Enterprise


As reported over at, gaming technology that simulates real-life situations could provide a approach for recruiters when considering candidates.  To find out more, click here

Making Fun of Business


As reported at, some Australian Companies are following their American and British counterparts, and turning to game developers to help create recruitment, marketing and training programs that are fun, engaging and cost efficient.

Some of these companies that have commissioned these serious games include ASIO, McDonalds and the NRMA.  To find out more click here

Stroke patients use games as part of rehab


As reported by Amy Coderoy on, an innovative program developed by Neuroscience Research Australia involves the use of computer games, such as Wii Sports, to help stroke victims gain back speech and movement.  To learn more, click here.

Virtual Reality Games used in Pain Management


Nicki Phillips has written an interesting article for Digital Life over at about how virtual reality games are being used as anaesthesia for pain management.

Whilst some parents would see video games as an unwelcome distraction, some parents welcome this distraction in helping their children who have suffered a serious injury.

To read more about this serious use of games, click here

Serious Games for the Australian Industry


Over at, Liz Tay reports that the Australian game development industry is getting ‘serious’ about software development for medical, military and educational purposes.

According to the iGEA commissioned 2009 Bond University report, 68 percent of Australians play computer games.  This is a market Ben Kilsby, CEO of simulation company Holopoint Interactive, is keen to address.  Kilsby defines ‘serious gaming’ as the application of video game methodology and technology for “purposes that are not entirely entertainment”.

Describing a generation of non-linear thinkers who are becoming decision makers in the workforce, Kilsby expects a new wave of serious games for training and education.

To read about some OS applications, click here

Screenplay reports on Games and the Knowledge Economy


Jason Hill at Screenplay writes that there is no doubt that games have a huge potential in terms of learning and education.  Last week Dr Jeff Brand held a public lecture called ‘Video Games and The Future of the Knowledge Economy’.  Dr Brand believes Australia can become a world leader in developing Serious Games for Teaching and Learning.

To see the article, click here

Alternator gets the green light as ABC TV and Screen Australia fund a Serious Game


ABC TV and Screen Australia have announced that the Serious Game, Alternator, – a full-throttle car race in wild and whacky green-powered vehicles – will receive $325,000 and go into full production immediately.

To read more of the blog from ABC TV blog click here.

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