Game Developers Association Welcomes R&D Tax Credit Support

16
Jun

GAME DEVELOPERS ASSOCIATION WELCOMES R&D TAX CREDIT SUPPORT

 

MELBOURNE – 16 June, 2011 – The Game Developers’ Association of Australia (GDAA) welcomes the announcement of crossbench support for the $1.8 billion R&D Tax Bill.

Antony Reed, Chief Executive of the GDAA, supports the announcement as a demonstration of the Government’s strong commitment to the development of Australia’s knowledge economy.

“Since the first announcement of the R&D Tax reform and in our own discussions with the Department, it became very clear that the government has confidence in the abilities of Australian SMEs to deliver ground-breaking innovations for the global market,” said Reed.  “Innovation is at the heart of game development and the introduction of the new legislation not only assists in levelling the global competitive playing field, but also affords the local industry the opportunity to challenge traditional gameplay conventions.” (more…)

The Australian Game Development Industry in 2010

08
Feb

Laura Parker of gamespot.com.au chats to all the relevant people about the future of Australian Games Development in 2010.  To learn more, click here

Tax Concessions Please the GDAA

03
Feb

As reported over at Screenplay: Australian games developers have long criticised the Federal Government for failing to support the local industry.

For many years the Games Developers’ Association of Australia has been campaigning to get the same tax breaks and government funding schemes as the local film and television industries, with little significant progress made.

But the GDAA is pleased about proposed changes to the Federal Government’s Research and Development Tax Concession Scheme which ironically have been criticised by groups such as the Australian Information Industry Association for “threatening innovation”.

To read more click here

GDAA’s Tom Crago discusses how the global economic slowdown has affected Game Development in Australia

06
Oct

Tom Crago, the president of the  GDAA, tells gamesindustry.biz how Australia has fared in the last twelve months and looks ahead to the future.

Read the full interview at gamesindustry.biz

GDAA President, Australia’s game classification system is a joke

11
Aug

Tom Crago is President of the Game Developers Association of Australia, as well as working in the game development field as CEO of Tantalus software.  He therefore is one of the frustrated when it comes to local laws of classification of his product, and is typically embarrassed when meeting international colleagues.  In the shadow of yet another game being banned (the RPG Risen) everything he has to say is still current.

Read the Full Story at iTWire

The GDAA and IEAA Call For Tax Incentives For Games Developers

12
Jun

MELBOURNE, June 12, 2008 – The Games Development Association of Australia (GDAA) and the Interactive Entertainment Association of Australia (IEAA) have today announced an alliance to urge the Australian Government to offer tax incentives for the local interactive entertainment industry. The GDAA and the IEAA have also aligned to support intellectual property protection and the introduction of an R18+ classification for video games.  (more…)

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