Video Games and Violence


There are aggressive games in the market, though these do not predominate. According to the Australian government in 2006, 46% of games were classified G, 24% were classified PG, 16% were classified M and 14% were classified MA15+ (more…)

Study finds stable personalities unaffected by violent games


Those of you who have followed the literature examining potential connections between violent video games and real-world violence know that the evidence for such a connection is pretty tenuous. Studies purporting to show such a connection appear on a regular basis, often alternating with other studies that suggest that the connection is illusory.

Read the Full Story at ars technica

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