Other Research

New Research from the Classification Office gauges New Zealanders’ view of the Censorship System
29
Jun
New Research from the Classification Office gauges New Zealanders’ view of the Censorship System

More than ever before, New Zealanders watching films, playing video games, and making use of the growing variety of…

News from the ESA – Video game play increases as the breadth of game content grows
08
Jun
News from the ESA – Video game play increases as the breadth of game content grows

Report Finds More Women, Adults Play Games June 7, 2011 – Washington, DC – 72 percent of American households play…

Working in Australia’s Digital Games Industry: A Consolidation Report
02
Jun
Working in Australia’s Digital Games Industry: A Consolidation Report

The Working in Australia’s Digital Games Industry: A Consolidation Report is the outcome of a comprehensive study on the games…

Discover How the World Lives Online
31
Mar
Discover How the World Lives Online

Digital Life is a comprehensive study of the Global Digital Consumer.  The study involved almost 50,000 consumers across 46 countries. …

R18+ computer game classification review released by the Minister for Home Affairs and Justice
01
Dec
R18+ computer game classification review released by the Minister for Home Affairs and Justice

The Minister for Home Affairs and Justice Brendan O’Connor today released a review of existing research into whether people who…

The latest newsletter from the ESA shows new research highlights positive affects of Video Game Play
03
Aug
The latest newsletter from the ESA shows new research highlights positive affects of Video Game Play

August 2010 – the latest newsletter from the Entertainment Software Association (ESA) in the US provides a brief out of some…

The ESA’s Essential Gaming Facts
07
Jul
The ESA’s Essential Gaming Facts

The ESA have just released their annual report titled Essential Facts About the Computer and Video Game Industry Report. The…

The Byron Progress Report 2010
08
Apr
The Byron Progress Report 2010

In 2007, Professor Tanya Byron was asked by the Prime Minister of the UK to conduct an independent review loing…

Dr Christopher Ferguson discusses Craig Anderson’s metastudy on violence and video games
08
Mar
Dr Christopher Ferguson discusses Craig Anderson’s metastudy on violence and video games

Dr Christopher Ferguson , co-author of the paper Much Ado About Nothing: The Misestimation and Overinterpretation of Violent Vido Game…

Aussies are an Imagination Nation
09
Oct
Aussies are an Imagination Nation

Warner Bros Interactive Entertainment have discovered that ‘game snacking’ is the new way to keep your Creativity Alive. Sydney, Australia…

Futurelab Gaming in Families Research: Parents’ & childrens’ views on and experiences of gaming
30
Sep
Futurelab Gaming in Families Research: Parents’ & childrens’ views on and experiences of gaming

Ipsos MORI recently conducted research on behalf of Futurelab consisting of two surveys – one with parents of children under…

esatv
01
Sep
esatv

The ESA has launched ESA TV, an on video blog series that provides audiences with compelling, creative and informative content…

Entertainment Software Association’s (ESA) FY09 Report
31
Aug
Entertainment Software Association’s (ESA) FY09 Report

The ESA is an industry association dedicated to serving the business and public affairs needs of companies that publish computer…

The Value Gamer: Play and Purchase Behavior in a Recession
15
Jul
The Value Gamer: Play and Purchase Behavior in a Recession

A Nielsen report on how gamers are responding to the current economic climate. Read the Report at Nielsen

ACMA: Computers and DVD’s an Increasing Part of Young Australians’ Lives
15
Jul
ACMA: Computers and DVD’s an Increasing Part of Young Australians’ Lives

A new report highlights the way that digital media is embedded in the lives of young children, commencing in pre-school…

Use of Electronic Media and Communications: Early Childhood to Teenage Years
01
Jun
Use of Electronic Media and Communications: Early Childhood to Teenage Years

Findings from ‘Growing up in Australia’; The longitudinal study of Australian Children (3-4 and 7- 8 year olds), and Media…

Teens, Video Games, and Civics
16
Sep
Teens, Video Games, and Civics

  Video games provide a diverse set of experiences and related activities and are part of the lives of almost…

Their Space: Education for the digital generation
11
Sep
Their Space: Education for the digital generation

Young people are spending their time in a space which adults find difficult to supervise or understand… There are some…

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