It’s official; video games are a mature medium used for entertainment and non-entertainment alike. Not only are games a global and diverse medium enjoyed by billions of the world’s citizens, they are the products of thousands of high-value and advanced businesses with their highly educated workforces. Games have their own academic and... Read More
IGEA Research Reports
Australian game development industry a significant export opportunity
Comprehensive research into Australian video game development highlights potential for growth Sydney, Australia – 21 December 2016 – The Australian video game development industry has huge potential as a weightless and ‘clean’ export industry, an independent survey of local game developers has shown. Australia’s game development industry earned $114.9 million in the 2015-16... Read More
Digital New Zealand 2016 (DNZ16)
DNZ16 is our 4th industry report about the state of interactive media in New Zealand with a focus on demographics, play habits, behaviours and attitudes. DNZ16 also explores the notion that games are than just fun and shows how New Zealanders use games for positive ageing, health, education and for work. You can... Read More
Digital New Zealand (DNZ16) video series
To support the launch of DNZ16, we filmed a series of video’s. The video’s show how different people play games and also how games are being used in the community beyond just playing for fun. Here is a highlights package: Positive ageing: Seniors who play: Games in Health: Serious Games: Games in Education:... Read More
Games in Health – DA16
Game based technology helps people with MS Multiple Sclerosis (MS) is a debilitating disease that affects the central nervous system. It causes progressive deterioration in motor skills and sensory perception, and can also cause psychological problems. There is no known cure, but there are many treatments to alleviate the effects of MS.... Read More
Digital Australia 2016 (DA16)
program hack clash of clansclash clans hack how to get hack tool for clash of clans Jul 28, 2015 DA16 is our 6th industry report about the state of interactive media in Australia with a focus on demographics, play habits, behaviours and attitudes. DA16 also explores the notion that games are... Read More