IGEA Research Reports

26
Oct
Kiwi parents pick up the game controller during the pandemic

Parents use games to connect with their kids 26 October 2021 – New research found that 76 percent of Kiwi…

26
Oct
Digital New Zealand 2022 (DNZ22)

Digital New Zealand 2022 (DNZ22) is the latest research in a series spanning 13 years the IGEA has undertaken in…

19
Oct
Digital Australia 2022 (DA22) – Connected by Games

Digital Australia (DA22) is the latest in a research series spanning 16 years that IGEA has undertaken in conjunction with…

19
Oct
Aussie gamers remain social during lockdown

Australians turned to video games for social connection during the pandemic Sydney, AUSTRALIA – 19 October 2021 – The Interactive…

03
May
Digital Australia 2022 (DA22) – Connected by Games – change of launch date

IGEA are preparing to launch the next iteration of our Digital Australia Report, a research series spanning 16 years that provides…

28
Jan
AUSTRALIAN GAME DEVELOPMENT INDUSTRY COUNTS $185 MILLION IN REVENUE

Survey shows game development can be a major contributor to Australia’s economic revival with potential to become a billion dollar…

06
May
Australian Video Games Industry Resilient Despite COVID-19 Impact

SYDNEY, Australia – 6 May 2020 – The Australian video games industry is proving to be largely resilient to the…

28
Nov
Australian video game development industry contributes to exports and job opportunities

Sydney, Australia – 28 November 2019 – The Australian video game development industry continues to grow in size, drawing the…

04
Sep
Research reveals ‘The Power of Games’ in New Zealand

Auckland, New Zealand – 4th September 2019   – The Interactive Games & Entertainment Association (IGEA) has today released new research into…

04
Sep
Digital New Zealand 2020 (DNZ20)

The Digital New Zealand 2020 report (DNZ20) examines the Power of Games.  Video games are not only main-stream, they are…

21
Jul
Research reveals ‘The Power of Games’ in Australia

Sydney, Australia – 21 July 2019  – The Interactive Games & Entertainment Association (IGEA) has today released new research into the…

21
Jul
Digital Australia and New Zealand 2020 (DANZ20) Video series

To support the launch of DA20, we have produced a series of video’s featuring players sharing their stories about the…

21
Jul
Digital Australia 2020 (DA20)

The Digital Australia 2020 report (DA20) examines the Power of Games.  Video games are not only main-stream, they are now…

17
Jan
Australian game developers march on, generating $118.5M in spite of limited recognition and support

Sydney, Australia – 17 January 2018 – The Australian video game development industry continues to flourish, despite minimal recognition from…

14
Aug
Digital New Zealand 2018 (#DNZ18)

  Games continue to rise in popularity throughout New Zealand.  #DNZ18 is the fifth report of it’s kind undertaken in…

14
Aug
Digital New Zealand 2018 (#DNZ18) Video Series

To support the launch of DNZ18, we filmed a series of video’s to show just how people play and use…

24
Jul
Digital Australia 2018 (#DA18) Video series

To support the launch of DA18, we filmed a series of video’s.  The video’s show how the fun continues through…

24
Jul
Digital Australia 2018 (#DA18)

It’s official; video games are a mature medium used for entertainment and non-entertainment alike. Not only are games a global…

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