Parents use games to connect with their kids 26 October 2021 – New research found that 76 percent of Kiwi…
Digital New Zealand 2022 (DNZ22) is the latest research in a series spanning 13 years the IGEA has undertaken in…
Digital Australia (DA22) is the latest in a research series spanning 16 years that IGEA has undertaken in conjunction with…
Australians turned to video games for social connection during the pandemic Sydney, AUSTRALIA – 19 October 2021 – The Interactive…
IGEA are preparing to launch the next iteration of our Digital Australia Report, a research series spanning 16 years that provides…
Survey shows game development can be a major contributor to Australia’s economic revival with potential to become a billion dollar…
SYDNEY, Australia – 6 May 2020 – The Australian video games industry is proving to be largely resilient to the…
Sydney, Australia – 28 November 2019 – The Australian video game development industry continues to grow in size, drawing the…
Auckland, New Zealand – 4th September 2019 – The Interactive Games & Entertainment Association (IGEA) has today released new research into…
The Digital New Zealand 2020 report (DNZ20) examines the Power of Games. Video games are not only main-stream, they are…
Sydney, Australia – 21 July 2019 – The Interactive Games & Entertainment Association (IGEA) has today released new research into the…
To support the launch of DA20, we have produced a series of video’s featuring players sharing their stories about the…
The Digital Australia 2020 report (DA20) examines the Power of Games. Video games are not only main-stream, they are now…
Sydney, Australia – 17 January 2018 – The Australian video game development industry continues to flourish, despite minimal recognition from…
Games continue to rise in popularity throughout New Zealand. #DNZ18 is the fifth report of it’s kind undertaken in…
To support the launch of DNZ18, we filmed a series of video’s to show just how people play and use…
To support the launch of DA18, we filmed a series of video’s. The video’s show how the fun continues through…
It’s official; video games are a mature medium used for entertainment and non-entertainment alike. Not only are games a global…