IGEA News

Censory Overload: An in-depth look at Australian video game classification
01
Apr
Censory Overload: An in-depth look at Australian video game classification

GameSpot AU’s in-depth three part lo at Australian video game classification. How much does the right to choose what content…

IEAA Applauds Agreement to Public Consultation on R18+ Classification for Computer and Video Games
28
Mar
IEAA Applauds Agreement to Public Consultation on R18+ Classification for Computer and Video Games

Sydney, Australia – 28 March 2008 – The Interactive Entertainment Association of Australia (IEAA) has welcomed the news that the…

R rating for games dismissed as ‘porn’
29
Feb
R rating for games dismissed as ‘porn’

THE head of Australia’s videogames industry body says there is a way to solve the R18+ videogame rating issue but…

Attorney-general to veto R rating for games
26
Feb
Attorney-general to veto R rating for games

THE controversial R18+ classification for games is still opposed by at least one state attorney-general, a spesperson has confirmed. The…

Skyrocketing Sales for Australian Gaming Industry in 2007
22
Jan
Skyrocketing Sales for Australian Gaming Industry in 2007

Sydney, Australia – 22 January 2008 – The Interactive Entertainment Association of Australia (IEAA) has announced that Australia’s gaming industry…

Espresso Communications to manage IEAA media relations
18
Jan
Espresso Communications to manage IEAA media relations

Sydney, January 21, 2008 – The Interactive Entertainment Association of Australia (IEAA), a national industry association proactively representing companies in…

Stay aware of Pirated Video Games this Christmas says IEAA
13
Dec
Stay aware of Pirated Video Games this Christmas says IEAA

Sydney, Australia – 13 December, 2007 – Consumers are being urged to lo carefully when buying computer and video games…

Billion Dollar Gaming
30
Jul
Billion Dollar Gaming

Australian gaming industry tops the billion dollar mark over financial year Sydney, Australia 30 July, 2007 – Australia’s gaming industry…

Study finds stable personalities unaffected by violent games
03
Apr
Study finds stable personalities unaffected by violent games

Those of you who have followed the literature examining potential connections between violent video games and real-world violence know that…

Women & Over 60’s Drive Demand for Video and Computer Games
31
Jan
Women & Over 60’s Drive Demand for Video and Computer Games

79 per cent of Australian households now play interactive games Sydney, Australia – 31 January 2006 – A research report…

Banning of Video Game Highlights Flaws in Classification Review Process
13
Apr
Banning of Video Game Highlights Flaws in Classification Review Process

The Board of the Interactive Entertainment Association of Australia has determined that it will not appeal the refused classification category…

Marc Ecko’s Getting Up – Contents Under Pressure
17
Feb
Marc Ecko’s Getting Up – Contents Under Pressure

The IEAA strongly disagrees with the decision by the Office of Film and Literature Classification’s Review Board, to ban the…

Submission 2 to Technological Protection Measures Review
08
Nov
Submission 2 to Technological Protection Measures Review

Presentation to House of Representatives Standing Committee for Legal and Constitutional Affairs Inquiry into TPM Exceptions – Submission 2

Submission 1 to Technological Protection Measures Review
21
Oct
Submission 1 to Technological Protection Measures Review

Submission to the House of Representatives Standing Committee on Legal and Constitutional Affairs Inquiry into Technological Protection Measures (TPM) Exceptions…

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