IGEA News

A Parent’s Guide to Video Games – Limits and Balance
01
Jul
A Parent’s Guide to Video Games – Limits and Balance

A healthy media diet means limits and balance.

Game Over! Knowing When to Stop
17
Jun
Game Over! Knowing When to Stop

Tips for parents who may be concerned about the amount of time their children spend playing video games: Game over!…

Australian Computer Society Policy Statement on Video Game Rating Recommendation
31
May
Australian Computer Society Policy Statement on Video Game Rating Recommendation

In this policy document developed by the ACS Young IT Board and approved by the ACS Policy Committee, the ACS…

Most of us are gamers, new figures show
21
May
Most of us are gamers, new figures show

No one would deny video games are fun to play. They’re also big business. Despite gathering economic storm clouds, Australians…

Industry groups warn against piracy during recession
05
May
Industry groups warn against piracy during recession

 A coalition of industry bodies have warned the Australian public against the increased temptation to buy counterfeit goods, following a…

OFLC NZ Classification Decision Newsletter
02
May
OFLC NZ Classification Decision Newsletter

The Office of Film and Literature Classification (NZ) produces newsletters which contain targeted information for those involved in, or interested…

An R18+ Classification for Computer Games – A Discussion of the gap in the National Classification Scheme
01
May
An R18+ Classification for Computer Games – A Discussion of the gap in the National Classification Scheme

This report was commissioned by the Interactive Games and Enterainment Association to bring together information regarding the current gap in…

An R18+ Classification for video & computer games – A discussion of the facts
01
May
An R18+ Classification for video & computer games – A discussion of the facts

What is the IEAA’s position on the issue? The Interactive Entertainment Association of Australia (IEAA) believes that the introduction of…

Video Games Myths
01
May
Video Games Myths

The nine most common myths surroundings Video Games, who plays them and their effects on society.

Game Addiction – The Real Story
03
Apr
Game Addiction – The Real Story

What is video game addiction? What are its boundaries, its symptoms, its treatments? How wide is its scope? And is…

Australia’s Computer Games Audience and Restrictive Ratings System
31
Mar
Australia’s Computer Games Audience and Restrictive Ratings System

Computer and video games are big business in Australia, just as they are in many other developed economies. However, Australia…

Buoyant Video and Computer Game Sales Nudge $2 Billion
20
Jan
Buoyant Video and Computer Game Sales Nudge $2 Billion

-Family games drive record sales in 2008-  Sydney, 20 January, 2009 – Australia’s video and computer game industry has shown…

Making the intangible tangible: the economic contribution of Australia’s copyright industries
30
Nov
Making the intangible tangible: the economic contribution of Australia’s copyright industries

On 26 November 2008, the Federal Attorney General, Hon Robert McClelland MP, launched the report Making the intangible tangible: the…

Censoring the censorship debate
30
Oct
Censoring the censorship debate

The introduction of an R18+ rating for computer games has been ayed indefinitely after South Australian Attorney-General Michael Atkinson withdrew…

Michael Atkinson gags ratings debate
30
Oct
Michael Atkinson gags ratings debate

THE long-running debate on an adult rating for games in Australia may have been shut down by South Australian Attorney-General…

Top Ten Player Facts
15
Oct
Top Ten Player Facts

1. The average age of gamers is 28 years. 2. 60% of players are male. 40% are female. 3. 8%…

Top Ten Industry Facts
15
Oct
Top Ten Industry Facts

1. In the 2006 financial year, sales of computer and video game hardware and software exceeded $1 billion. 2. Approximately…

Video Games and Violence
01
Oct
Video Games and Violence

There are aggressive games in the market, though these do not predominate. According to the Australian government in 2006, 46%…

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