A healthy media diet means limits and balance.
Tips for parents who may be concerned about the amount of time their children spend playing video games: Game over!…
In this policy document developed by the ACS Young IT Board and approved by the ACS Policy Committee, the ACS…
No one would deny video games are fun to play. They’re also big business. Despite gathering economic storm clouds, Australians…
A coalition of industry bodies have warned the Australian public against the increased temptation to buy counterfeit goods, following a…
The Office of Film and Literature Classification (NZ) produces newsletters which contain targeted information for those involved in, or interested…
This report was commissioned by the Interactive Games and Enterainment Association to bring together information regarding the current gap in…
What is the IEAA’s position on the issue? The Interactive Entertainment Association of Australia (IEAA) believes that the introduction of…
The nine most common myths surroundings Video Games, who plays them and their effects on society.
What is video game addiction? What are its boundaries, its symptoms, its treatments? How wide is its scope? And is…
Computer and video games are big business in Australia, just as they are in many other developed economies. However, Australia…
-Family games drive record sales in 2008- Sydney, 20 January, 2009 – Australia’s video and computer game industry has shown…
On 26 November 2008, the Federal Attorney General, Hon Robert McClelland MP, launched the report Making the intangible tangible: the…
The introduction of an R18+ rating for computer games has been ayed indefinitely after South Australian Attorney-General Michael Atkinson withdrew…
THE long-running debate on an adult rating for games in Australia may have been shut down by South Australian Attorney-General…
1. The average age of gamers is 28 years. 2. 60% of players are male. 40% are female. 3. 8%…
1. In the 2006 financial year, sales of computer and video game hardware and software exceeded $1 billion. 2. Approximately…
There are aggressive games in the market, though these do not predominate. According to the Australian government in 2006, 46%…