Take-Two CEO Ben Feder thinks that the social view of videogames is changing – something he credits the gaming press for. “It’s interesting, and I credit some of the magazines with respect to GTA – in the United States anyway – about setting the tone early on in the GTA discussion,” he... Read More
IGEA News
Interactive Entertainment Industry Announce Record Sales of $1.5 Billion
The Interactive Entertainment Association of Australia (IEAA) has announced that Australia’s videoand computer game industry has recorded sales of 1.57 billion dollars over the last financial year. The figures indicate an increase of 52.9 per cent on sales of games software, consoles, peripherals and PC games for the previous corresponding period.... Read More
The GDAA and IEAA Call For Tax Incentives For Games Developers
MELBOURNE, June 12, 2008 – The Games Development Association of Australia (GDAA) and the Interactive Entertainment Association of Australia (IEAA) have today announced an alliance to urge the Australian Government to offer tax incentives for the local interactive entertainment industry. The GDAA and the IEAA have also aligned to support intellectual property... Read More
Resident Evil? Or not?
The video gamer stereotype, which says gamers are lonely nerds with low self-esteem, who are addicted to gaming because they are unable to socialise, has been contradicted by research by Victoria University Honours graduate Dan Loton. View the Full Press Release... Read More
Good Game: Games Piracy field story
Wanted-culture crusaders, not bullies
Games are a unique art form entertaining and enriching the lives of countless millions of players the world, yet often receive condemnation from people who have never touched a joypad. Yesterday it was parenting groups condemning Bully: Scholarship Edition from Rockstar, makers of Grand Theft Auto. Read the Full Story at thevine.com.au... Read More