Media Releases

Digital consumption fuels New Zealand video game industry growth
17
Feb
Digital consumption fuels New Zealand video game industry growth

Traditional retail records NZD$133 million of sales to support expanding sector Auckland, New Zealand – 17 February 2014 – New…

Retail Sales of Video Games Hold Steady and Digital Sales Exceed Expectations
13
Feb
Retail Sales of Video Games Hold Steady and Digital Sales Exceed Expectations

Sydney, Australia – 13 February 2014 – Australia’s video and computer games industry held steady in 2013, recording $1.14 billion…

IGEA responds to the outcomes of the classification review
16
Dec
IGEA responds to the outcomes of the classification review

The Interactive Games & Entertainment Association (IGEA) welcomes and supports the decisions handed down by the Classification Review Board for the…

IGEA’s letter to SA’s Strategic Communications Unit
12
Dec
IGEA’s letter to SA’s Strategic Communications Unit

You may have seen the recent billboard campaign in SA from nogame.sa.gov.au about games and gambling.  Here is our letter…

Time to Take Control: Mums and Dads urged to review ‘Parental Control’ settings and Classification restrictions
09
Dec
Time to Take Control: Mums and Dads urged to review ‘Parental Control’ settings and Classification restrictions

Video Games industry calls for parents to review safe gaming resources this holiday season 9 December, Sydney – With the…

The call for a classification review of 12 titles is unwarranted and costly, says video games industry
07
Nov
The call for a classification review of 12 titles is unwarranted and costly, says video games industry

Sydney Australia, 7 November, 2013 – The Interactive Games and Entertainment Association is highly critical of the validity of a…

2 in 3 New Zealanders play video games
30
Oct
2 in 3 New Zealanders play video games

Digital New Zealand 2014 report finds the profile of a typical gamer mirrors the typical New Zealander Auckland, New Zealand…

Digital Australia 2014 report finds the profile of a typical gamer mirrors the typical Australian
21
Oct
Digital Australia 2014 report finds the profile of a typical gamer mirrors the typical Australian

7 in 10 Australians play video games Digital Australia 2014 report finds the profile of a typical gamer mirrors the…

IGEA welcomes PAX Australia as an Associate Member
19
Sep
IGEA welcomes PAX Australia as an Associate Member

Today, we are ighted to announce and welcome IGEA’s second Associate Member, PAX Australia. “We welcome PAX Australia to IGEA…

IGEA welcomes IGN as an Associate Member
07
Aug
IGEA welcomes IGN as an Associate Member

IGEA welcomes IGN as an Associate Member Earlier this year, the Board of Interactive Games and Entertainment Association (IGEA) underto…

IGEA’s response to the Refused Classification (RC) of Saints Row IV
25
Jun
IGEA’s response to the Refused Classification (RC) of Saints Row IV

We can’t specifically comment on the Classification Board’s decision to issue Saint Row IV with a Refused Classification as we aren’t privy…

Australian video games industry records $1.161 billion sales in 2012
12
Feb
Australian video games industry records $1.161 billion sales in 2012

Sydney, Australia – 13 February 2013 – Australia’s interactive entertainment industry has recorded $1.161 billion of ‘traditional  retail’ sales in…

New Zealand Video games industry records $149 million sales in 2012
12
Feb
New Zealand Video games industry records $149 million sales in 2012

Auckland, New Zealand – 13th February 2013 – New Zealand’s interactive entertainment industry has recorded $149 million of traditional retail…

First R18+ video game announced to hit Australian shores
11
Jan
First R18+ video game announced to hit Australian shores

First R18+ video game announced to hit Australian shores Sydney, Australia – 11 January 2013 – The first R18+ classified…

iGEA announces support of PAX Australia 2013
22
Oct
iGEA announces support of PAX Australia 2013

Sydney, Australia – 22 October 2012 – The peak body for computer and video games, Interactive Games & Entertainment Association…

Video Games Industry response to release of new Guidelines for the Classification of Computer Games
13
Sep
Video Games Industry response to release of new Guidelines for the Classification of Computer Games

Sydney, September 13, 2012 – The Interactive Games and Entertainment Association (iGEA) has expressed a reserved and qualified welcome to…

Video games industry welcomes R18+ rating
19
Jun
Video games industry welcomes R18+ rating

Sydney, Australia – 19 June, 2012 – The video games industry has today welcomed the introduction of an R18+ Classification…

Hands Up! It’s game on in the classroom
29
Apr
Hands Up! It’s game on in the classroom

Hands Up! It’s game on in the classroom Digital New Zealand report finds 7 out of 10 parents use computer…

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