Almost 800 new jobs were created in the past year due to the success and popularity of Australian video games…
The industry recorded over 20% year on year growth for the past three years due to the increasing popularity of…
Digital Australia (DA22) is the latest in a research series spanning 16 years that IGEA has undertaken in conjunction with…
Australians turned to video games for social connection during the pandemic Sydney, AUSTRALIA – 19 October 2021 – The Interactive…
IGEA are preparing to launch the next iteration of our Digital Australia Report, a research series spanning 16 years that provides…
Survey shows game development can be a major contributor to Australia’s economic revival with potential to become a billion dollar…
SYDNEY, Australia – 6 May 2020 – The Australian video games industry is proving to be largely resilient to the…
Sydney, Australia – 28 November 2019 – The Australian video game development industry continues to grow in size, drawing the…
The Digital Australia 2020 report (DA20) examines the Power of Games. Video games are not only main-stream, they are now…
Sydney, Australia – 17 January 2018 – The Australian video game development industry continues to flourish, despite minimal recognition from…
To support the launch of DA18, we filmed a series of video’s. The video’s show how the fun continues through…
Sydney, Australia – 24 July 2017 – The Australian computer and video game industry grew at a 9.6 per cent…
It’s official; video games are a mature medium used for entertainment and non-entertainment alike. Not only are games a global…
Comprehensive research into Australian video game development highlights potential for growth Sydney, Australia – 21 December 2016 – The Australian…
Game based technology helps people with MS Multiple Sclerosis (MS) is a debilitating disease that affects the central nervous system….
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To support the launch of DA16, we filmed a series of video’s. The video’s show how different people play games…
Digital Australia 2014 (DA14) is the latest research report commissioned by IGEA, from Bond University, which examines the role interactive entertainment…