Demystifying in-game spending and loot boxes

14
May

Video games use diverse and innovative revenue models to meet the different preferences and budgets of players. Some games, including many successful Australian games, use in-game spending. All gaming platforms provide controls for players and parents to manage in-game spending. Loot boxes (which contain randomised digital items) were reviewed by an Australian Senate Committee in 2018 that found that they were adequately regulated. Regardless, our industry continues to listen and implement new measures to increase the transparency of loot boxes. Further, as our industry naturally evolves, we’re seeing that loot boxes are becoming less common as publishers adopt new and different revenue models.

Please read our full policy brief on this topic.

 

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