Video games are no longer just being used for enjoyment and entertainment. Serious games and gamified technologies are finding diverse uses in education, health, policing, defence and social services, as well as in the corporate and community sectors. While the serious games sector remains a small part of our industry, many Australian developers have significant experience, and we remind governments about how games can be used innovatively to deliver policies, programs and projects.
Please read our full policy brief on this topic.