Creating opportunities for serious games in government
14
May
Video games are no longer just being used for enjoyment and entertainment. Serious games and gamified technologies are finding diverse uses in education, health, policing, defence, and social services, as well as in the business and community sectors. While the serious games sector is still an emerging part of our broader industry, many Australian game developers have significant experience in ‘gamification’ and we remind governments about how games can be used innovatively to deliver policies, programs, and projects.
Please read our full policy brief on this topic.