Organa and IGEA have joined forces to iver an Agile Game Producer Course which has been designed for: Junior and…
IGEA is bringing back its education summit to once bridge the gap between games educators and the games industry….
As reported over at smh.com.au, although most homes have video games there’s been a lot of resistance to them entering…
Over at www.smh.com.au today, Amy McNeilage suggests that pulling children away from their consoles can be exhausting – and it’s probably counterproductive….
We recently came across this Research Review on the Benefits of Playing Video Games on the Digital Education Research Network…
Dean Groom, Manger Educational Development at the University of NSW has written a great piece for The Conversation about games,…
Recently the AFR ran a piece on Rowan Kunz who is the founder of myED On who uses interctive learning…
This article was written by Carol Marks and recently appeared in the Education Gazette New Zealand. Permission was granted to…
Edwin McRae, an English teach at Garin College in Nelson NZ spe to TV One about why video games can…
As featured on smh.com.au, Megan Johnston writes that learning institutions are taking classes to the next level as gamification finds…
The Australian Communications and Media Authority (ACMA) recently developed and released a valuable film called Tagged via it’s Cybersmart website. The…
This website is a great way to stay in touch with the latest information and resources with regards to internet…
Over at itnews.com.au, Liz Tay reports that the Australian game development industry is getting ‘serious’ about software development for medical, military…
Jason Hill at Screenplay writes that there is no doubt that games have a huge potential in terms of learning and…
A Melbourne High School has recently introduced Game Design, a Year 10 elective subject, where students create games using industry…
Children as young as four are immersed in a new gaming culture, but many parents, educators and health professionals, concerned…
European Schoolnet is undertaking a major study sponsored by the Interactive Software Federation of Europe on the use of games…
Games are not always about recreation. Increasingly, they can be used as educational tools for both children and adults, and…