Education

06
Sep
Unleash your potential as a game producer

Organa and IGEA have joined forces to iver an Agile Game Producer Course which has been designed for: Junior and…

24
May
IGEA’s 2021 Education Summit

IGEA is bringing back its education summit to once bridge the gap between games educators and the games industry….

Educators say let the children play
01
Dec
Educators say let the children play

As reported over at smh.com.au, although most homes have video games there’s been a lot of resistance to them entering…

Let the kids play!
10
Nov
Let the kids play!

Over at www.smh.com.au today, Amy McNeilage suggests that pulling children away from their consoles can be exhausting – and it’s probably counterproductive….

Research Review – The Benefits of Playing Video Games
13
Mar
Research Review – The Benefits of Playing Video Games

We recently came across this Research Review on the Benefits of Playing Video Games on the Digital Education Research Network…

As featured at the Conversation -Edu-games hit the market, but not all are are created equal
10
Dec
As featured at the Conversation -Edu-games hit the market, but not all are are created equal

Dean Groom, Manger Educational Development at the University of NSW has written a great piece for The Conversation about games,…

Engaging kids through interactive learning
07
Jun
Engaging kids through interactive learning

Recently the AFR ran a  piece on Rowan Kunz who is the founder of myED On who uses interctive learning…

Do teacher attitudes towards gaming influence learning?
08
Nov
Do teacher attitudes towards gaming influence learning?

This article was written by Carol Marks and recently appeared in the Education Gazette New Zealand.  Permission was granted to…

Video Games in Class
14
May
Video Games in Class

Edwin McRae, an English teach at Garin College in Nelson NZ spe to TV One about why video games can…

Study’s the name of the game
19
Oct
Study’s the name of the game

As featured on smh.com.au, Megan Johnston writes that learning institutions are taking classes to the next level as gamification finds…

Tagged film helps kids get Cybersmart
27
Sep
Tagged film helps kids get Cybersmart

 The Australian Communications and Media Authority (ACMA) recently developed and released a valuable film called Tagged via it’s Cybersmart website.  The…

thinkuknow.org.au
11
Apr
thinkuknow.org.au

This website is a great way to stay in touch with the latest information and resources with regards to internet…

Serious Games for the Australian Industry
11
May
Serious Games for the Australian Industry

Over at itnews.com.au, Liz Tay reports that the Australian game development industry is getting ‘serious’ about software development for medical, military…

Screenplay reports on Games and the Knowledge Economy
29
Apr
Screenplay reports on Games and the Knowledge Economy

Jason Hill at Screenplay writes that there is no doubt that games have a huge potential in terms of learning and…

Melbourne High School uses gaming to get students running to class
09
Dec
Melbourne High School uses gaming to get students running to class

A Melbourne High School has recently introduced Game Design, a Year 10 elective subject, where students create games using industry…

Game Changer: Investing in Digital Play to Advance Children’s Learning and Health
02
Jun
Game Changer: Investing in Digital Play to Advance Children’s Learning and Health

Children as young as four are immersed in a new gaming culture, but many parents, educators and health professionals, concerned…

Games in Schools
05
May
Games in Schools

European Schoolnet is undertaking a major study sponsored by the Interactive Software Federation of Europe on the use of games…

Games and Education
01
Mar
Games and Education

Games are not always about recreation. Increasingly, they can be used as educational tools for both children and adults, and…

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