DNZ16 is our 4th industry report about the state of interactive media in New Zealand with a focus on demographics, play habits, behaviours and attitudes. DNZ16 also explores the notion that games are than just fun and shows how New Zealanders use games for positive ageing, health, education and for work. You can... Read More
IGEA Research Reports
Digital New Zealand (DNZ16) video series
To support the launch of DNZ16, we filmed a series of video’s. The video’s show how different people play games and also how games are being used in the community beyond just playing for fun. Here is a highlights package: Positive ageing: Seniors who play: Games in Health: Serious Games: Games in Education:... Read More
Games in Health – DA16
Game based technology helps people with MS Multiple Sclerosis (MS) is a debilitating disease that affects the central nervous system. It causes progressive deterioration in motor skills and sensory perception, and can also cause psychological problems. There is no known cure, but there are many treatments to alleviate the effects of MS.... Read More
Digital Australia 2016 (DA16)
program hack clash of clansclash clans hack how to get hack tool for clash of clans Jul 28, 2015 DA16 is our 6th industry report about the state of interactive media in Australia with a focus on demographics, play habits, behaviours and attitudes. DA16 also explores the notion that games are... Read More
Digital Australia 2016 (DA16) Video Series
To support the launch of DA16, we filmed a series of video’s. The video’s show how different people play games and also how games are being used in the community beyond just playing for fun. Here is a highlights package: Below is a great example of serious games: Games based learning:... Read More
Digital New Zealand 2014
Digital New Zealand 2014 (DNZ14) is the latest research report commissioned by IGEA, from Bond University, which examines the role interactive entertainment plays in New Zealand households. DNZ14 presents data on the lifestyles, habits, attitudes and demographics of New Zealanders who play computer and video games, as well as how New Zealanders are consuming interactive games in conjunction... Read More