November 21 2022 – November 27 2022

02
Dec
  • 1

    FIFA 23

    EA

  • 2

    Red Dead Redemption 2

    Take 2

  • 3

    Call of Duty: Modern Warfare II

    Activision

  • 4

    God of War: Ragnarök

    Sony

  • 5

    Pokemon Violet

    Nintendo

  • 6

    NBA 2K23

    Take 2

  • 7

    Pokemon Scarlet

    Nintendo

  • 8

    Gran Turismo 7

    Sony

  • 9

    Horizon Forbidden West

    Sony

  • 10

    God Of War

    Sony

November 21 2022 – November 27 2022

02
Dec
  • 1

    Pokemon Violet

    Nintendo

  • 2

    FIFA 23

    EA

  • 3

    Pokemon Scarlet

    Nintendo

  • 4

    Call of Duty: Modern Warfare II

    Activision

  • 5

    NBA 2K23

    Take 2

  • 6

    God of War: Ragnarök

    Sony

  • 7

    Red Dead Redemption 2

    Take 2

  • 8

    Just Dance 2023 Edition

    Ubisoft

  • 9

    Horizon Forbidden West

    Sony

  • 10

    Sonic Frontiers

    SEGA

November 14 2022 – November 20 2022

25
Nov
  • 1

    Pokemon Scarlet

    Nintendo

  • 2

    Pokemon Violet

    Nintendo

  • 3

    Call of Duty: Modern Warfare II

    Activision

  • 4

    God of War: Ragnarök

    Sony

  • 5

    FIFA 23

    EA

  • 6

    Pokemon Scarlet + Pokemon Violet

    Nintendo

  • 7

    NBA 2K23

    Take 2

  • 8

    The Last of Us Part II

    Sony

  • 9

    Grand Theft Auto V

    Take 2

  • 10

    God Of War

    Sony

November 14 2022 – November 20 2022

25
Nov
  • 1

    Pokemon Violet

    Nintendo

  • 2

    Pokemon Scarlet

    Nintendo

  • 3

    Call of Duty: Modern Warfare II

    Activision

  • 4

    Pokemon Scarlet + Pokemon Violet

    Nintendo

  • 5

    God of War: Ragnarök

    Sony

  • 6

    FIFA 23

    EA

  • 7

    NBA 2K23

    Take 2

  • 8

    Sonic Frontiers

    SEGA

  • 9

    Mario Kart 8 Deluxe

    Nintendo

  • 10

    Nintendo Switch Sports

    Nintendo

November 7 2022 – November 13 2022

22
Nov
  • 1

    God of War: Ragnarök

    Sony

  • 2

    Call of Duty: Modern Warfare II

    Activision

  • 3

    Sonic Frontiers

    SEGA

  • 4

    Football Manager 2023

    SEGA

  • 5

    FIFA 23

    EA

  • 6

    Sid Meier's Civilization VI

    Take 2

  • 7

    NBA 2K23

    Take 2

  • 8

    Grand Theft Auto V

    Take 2

  • 9

    Tactics Ogre: Reborn

    Square Enix

  • 10

    Tekken 7

    Bandai Namco

November 7 2022 – November 13 2022

22
Nov
  • 1

    God of War: Ragnarök

    Sony

  • 2

    Call of Duty: Modern Warfare II

    Activision

  • 3

    Sonic Frontiers

    SEGA

  • 4

    FIFA 23

    EA

  • 5

    Football Manger 2023

    SEGA

  • 6

    Call of Duty: Black Ops Cold War

    Activision

  • 7

    NBA 2K23

    Take 2

  • 8

    Mario Kart 8 Deluxe

    Nintendo

  • 9

    Tactics Ogre: Reborn

    Square Enix

  • 10

    Nintendo Switch Sports

    Nintendo

October 31 2022 – November 6 2022

11
Nov
  • 1

    Call of Duty: Modern Warfare II

    Activision

  • 2

    FIFA 23

    EA

  • 3

    NBA 2K23

    Take 2

  • 4

    Grand Theft Auto V

    Take 2

  • 5

    Gotham Knights

    Warner Bros. Interactive

  • 6

    Red Dead Redemption 2

    Take 2

  • 7

    Bratz: Flaunt Your Fashion

    Outright Games

  • 8

    It Takes Two

    EA

  • 9

    Minecraft: Nintendo Switch Edition

    Mojang

  • 10

    Mario Kart 8 Deluxe

    Nintendo

October 31 2022 – November 6 2022

11
Nov
  • 1

    Call of Duty: Modern Warfare II

    Activision

  • 2

    FIFA 23

    EA

  • 3

    NBA 2K23

    Take 2

  • 4

    Bratz: Flaunt Your Fashion

    Outright Games

  • 5

    Mario Kart 8 Deluxe

    Nintendo

  • 6

    Gotham Knights

    Warner Bros. Interactive

  • 7

    Grand Theft Auto V

    Take 2

  • 8

    Nintendo Switch Sports

    Nintendo

  • 9

    Mario + Rabbids Sparks of Hope

    Ubisoft

  • 10

    Harvestella

    Square Enix

October 24 2022 – October 30 2022

07
Nov
  • 1

    Call of Duty: Modern Warfare II

    Activision

  • 2

    FIFA 23

    EA

  • 3

    NBA 2K23

    Take 2

  • 4

    Grand Theft Auto V

    Take 2

  • 5

    The Elder Scrolls V: Skyrim: Special Edition

    Bethesda

  • 6

    Red Dead Redemption 2

    Take 2

  • 7

    Gotham Knights

    Warner Bros. Interactive

  • 8

    Victoria 3

    Paradox Interactive

  • 9

    Persona 5 Royal

    SEGA

  • 10

    Bayonetta 3

    Nintendo

October 24 2022 – October 30 2022

07
Nov
  • 1

    Call of Duty: Modern Warfare II

    Activision

  • 2

    FIFA 23

    EA

  • 3

    Bayonetta 3

    Nintendo

  • 4

    NBA 2K23

    Take 2

  • 5

    Gotham Knights

    Warner Bros. Interactive

  • 6

    Call of Duty: Black Ops Cold War

    Activision

  • 7

    Mario + Rabbids Sparks of Hope

    Ubisoft

  • 8

    Victoria 3

    Paradox Interactive

  • 9

    The Elder Scrolls V: Skyrim Special Edition

    Bethesda

  • 10

    Grand Theft Auto V

    Take 2

WorkSafe Victoria and Business Victoria’s WorkWell toolkit

24
Aug


WorkSafe Victoria and Business Victoria have partnered to launch the new WorkWell toolkit. With options for small, medium and large businesses, you can tailor this toolkit to your company needs.

The WorkWell toolkit is filled with practical resources about what business leaders can do to improve mental health of their workplace.

Mental health and psychological safety is an issue that has only grown in importance over the past few years, between sickness, hybrid workplaces and work from home environments. The WorkWell toolkit has been designed with this in mind, to assist businesses with all the various facets of mental health a business their size may face.

While Victoria specific, this toolkit can be broadly applied across a number of states. We’re very excited to share this resource with you for the moment, but plan to investigate any further toolkits or resources that are state specific to all of Australia in the future.

Please check out the toolkit here.

 

IGEA announces the IGEA Educates Summit 2022

09
May

Sydney, May  09 2022, IGEA is thrilled to announce an expanded program for the IGEA Educates Summit, which will be held virtually from 18-20 July 2022.

 

The IGEA Educates Summit is entering its 3rd iteration.  As employment and revenue for the local game development industry increase, this year’s Summit aims to bring together industry professionals and educators to continue their work on meeting sector needs.  Given the skills shortage and pipeline issues the Australian game development industry is experiencing, the guiding principle of the IGEA Educates Summit 2022 is Developing talent.

 

The IGEA Educates Summit program will highlight how the entire industry can develop talent to ensure it keeps flowing and delivering best practice learnings from other industries when it comes to hiring, training and retaining talent.

 

2022 will see the Summit program expand to a second day, focusing on delivering presentations and educational content for students and emerging/early career game developers looking to enter the industry or advance their careers.  Summit attendees have the option of their portfolios being reviewed privately by highly qualified and experienced local games studios. This provides invaluable feedback to early-career developers and expands their personal network of local studios.

 

Jens Schroeder, Director of Industry & Member Relations at IGEA, says, “Australia’s industry is growing and the recently announced federal Digital Games Tax Offset will accelerate that positive trajectory even further. Educators need to be ready for this exciting future, but at the same time, the industry also needs to understand the context in which educators operate.

 

“The inclusion of students and early career developers at the IGEA Educates Summit is exciting and ensures IGEA facilitates industry development and assists the local industry in their quest for talent.”

 

For Tickets: https://igea-education-summit-2022.eventbrite.com.au

March 28 2022 – April 03 2022

08
Apr
  • 1

    Elden Ring

    Bandai Namco

  • 2

    FIFA 22

    EA

  • 3

    Grand Theft Auto V

    Take 2

  • 4

    Tiny Tina's Wonderlands

    Take 2

  • 5

    NBA 2K22

    Take 2

  • 6

    Two Point Hospital

    SEGA

  • 7

    Motorsport Manager

    SEGA

  • 8

    Red Dead Redemption 2

    Take 2

  • 9

    Gran Turismo 7

    Sony

  • 10

    Far Cry 6

    Ubisoft

March 28 2022 – April 03 2022

08
Apr
  • 1

    Elden Ring

    Bandai Namco

  • 2

    Kirby And The Forgotten Land

    Nintendo

  • 3

    Tiny Tina's Wonderlands

    Take 2

  • 4

    Grand Theft Auto V

    Take 2

  • 5

    NBA 2K22

    Take 2

  • 6

    FIFA 22

    EA

  • 7

    Gran Turismo 7

    Sony

  • 8

    Red Dead Redemption 2

    Take 2

  • 9

    Horizon Forbidden West

    Sony

  • 10

    Mario Kart 8 Deluxe

    Nintendo

GCAP 2022 Date and Focus Announced

29
Mar

Game Connect Asia Pacific (GCAP) enters its 17th year and IGEA is delighted to deliver this well established and internationally recognised game development conference. GCAP 2022 will take place in Melbourne during Melbourne International Games Week (#MIGW) from 3-5 October 2022.

GCAP focuses on professional development, education and providing invaluable networking experiences for delegates, connecting them to industry peers from this region and abroad. GCAP 2022 will be held in person at the Melbourne Convention and Exhibition Centre, and it is expected that a few sessions will be streamed.

The focus for GCAP 2022 is Ambition.

Australian game developers have found their voice in the world and that voice is ambitious. GCAP 2022 will challenge attendees to chase their ambitions and create world class products, experiences, studios, and businesses for an ever-expanding global games audience.  GCAP 2022 will provide avenues for personal and professional ambitions to be realised and success to be achieved.

GCAP 2022 will consist of talks, panels and workshops from experienced game developers and industry professionals, delivered by local and international presenters and tailored towards intermediate to advanced developers.  Sessions and workshops will focus on technical upskilling across all major game development disciplines, investment and funding, plus leadership, management, culture, and business presentations.  GCAP 2022 will provide many opportunities to meet and connect with all delegates, plus there will be a careers fair for those recruiting and those seeking employment.

IGEA celebrates the Australian game development industry by presenting the Australian Game Developer Awards (AGDAs) on Wednesday 5 October 2022. The AGDAs are a national event celebrating outstanding games and individual achievements by Australian game developers.  Given the critically acclaimed and diverse content being made in Australia it is a celebration not to be missed.

Please join IGEA at GCAP 2022 as we connect, educate, advocate, celebrate and support the Australian games industry and embrace the ambition of our highly creative and highly skilled community.

We have thoroughly reviewed and sought additional feedback on last year’s event to guide our content direction for 2022.  Liam Esler will be assisting the IGEA team with content in 2022, supported by IGEA Member specialists.

Fabian Malabello and Lex Suurland from GYLD Agency will again be managing sponsorships for GCAP 2022 and are open to discuss how you can become involved in supporting this important event for the local community. Keep an eye on the GCAP website as more information becomes available.  For further information please reach out to:

raelene@igea.net

sav@igea.net

ceri@igea.net

sponsorship@igea.net

The IDEA Accessibility Pack

10
Mar

The IGEA Inclusion, Diversity, Equality and Accessibility (IDEA) working group is excited to present our IDEA Accessibility Pack.

Accessibility in game development can be a daunting task to start. While there are many articles, videos, and books available on the subject, it can be difficult to know where to begin, what kind of accessibility needs you’d like to take into account and what is the correct language while doing so.

The IDEA Accessibility Pack is a comprehensive list of pre-existing resources, gathered together in one easy to read, easy to access document.

It contains resources for designing games for people with disabilities, with specialised sections for visual disabilities, cognitive disabilities, mobility disabilities and auditory disabilities.

The guide is aimed at game developers, but contains information useful for PR, publishing and marketing as well.

Please don’t hesitate to reach out to Sav@igea.net for any queries, concerns, or if you think there should be a resource there that has been missed.

Please note that none of the listed resources are endorsed or created by IGEA, these are simply a gathering of resources.

Access the pack here:

IDEA Working Group Accessibility Pack March 2022

 

THIS RESOURCE AND CALENDAR WAS LAST UPDATED ON THE 09/03/2022

A * indicates this resource was added in the last update.

INITIAL RESOURCES WAS CREATED 16/03/2021

Inclusivity, Diversity, Equality and Accessibility Calendar

08
Mar

The IGEA Inclusion, Diversity, Equality and Accessibility (IDEA) working group is proud to present our IDEA Annual Calendar.

Packed full of important dates for LGBTQIA+, Disabled, Aboriginal and Torres Strait Islander and gender diverse people, this calendar aims to help the industry plan out their year while supporting diversity on their team.

This calendar will be reviewed and updated every 6 -12 months, as many dates change from year to year.

It’s a living calendar, so please don’t hesitate to reach out to Sav@igea.net for any queries, concerns, or if you think there should be an event listed here that is not currently.

A PDF version is also available here:

IDEA Calendar Dates March 2022

 

THIS RESOURCE AND CALENDAR WAS LAST UPDATED ON THE 04/03/2022

INITIAL RESOURCES WAS CREATED 27/04/2021

The Arcade SMART Program Recipients Announced

23
Nov

The recipients of The Arcade SMART program have been announced!

The South Melbourne Arcade Residency Tenure (SMART) Program is an assistive residency placement within The Arcade Melbourne, powered by City of Port Phillip. The Arcade has officially offered placements to 25 individuals to join The Arcade.

Due to the incredibly high volume of extremely talented and deserving applications, The Arcade decided to match funding with City of Port Phillip and double the initial number of intake spots available.

“We were blown away by the breadth of talent in the applications. We want to offer an opportunity to provide equitable access to facilities in The Arcade and the talent we found in the responses underlined the importance of programs like this. We can’t wait to see the amazing work that comes out of this!” – Ceri Hutton, Director of Operations and Projects at The Arcade and IGEA.

The intention of this program is to help foster the production of game development within the City of Port Phillip, create a more accessible entry point to our diverse game developer community and to assist in financial pipelines for marginalised or low-income game developers. Recipients were selected from 3 streams – Early Career, Marginalised Groups and Games Adjacent.

“The hurdle between study or entering from an adjacent field and getting that first industry job feels insurmountable – we’re working to help facilitate networking, conversation and upskilling our SMART recipients to help them get that great jump towards industry work.” Said Sav Wolfe, Manager of Operations and Diversity Lead at The Arcade and IGEA

The SMART program will run for just over 3 months, to account for the holiday break.

The Arcade and IGEA sincerely thank City of Port Phillip, as without their assistance, this Initiative would not be made possible. The Arcade appreciates the shared values on equitable access, and the commitment to drive the growth of this industry.

“Our city is a hub for interactive digital media and games development and home to some of Australia’s biggest immersive content creation and innovation companies. We are proud to support this smart, inclusive way of helping young game developers access The Arcade’s tremendous resources. Our Council’s Games Action Plan 2020-24 continues to drive economic growth and foster creativity and we look forward to seeing the outstanding projects being developed right here in our creative City by the first 25 SMART program recipients. This program gives the opportunity for these talented young game developers from a range of backgrounds to tell their stories through their creativity”. – Port Phillip Council Deputy Mayor Tim Baxter

 

Appendix:
The SMART Recipients

Anthony Tan – He/Him

Current Project: way to the woods

 

Brendan McFarlane – They/Them, He/him

Current Project: The Monster Called Us

 

Brennan Murray – He/Him

Current Project: Food for Thought

 

Cailean Congedo – They/Them

Current Project: Synth Ship

 

Creatrix Tiara – They/Them

Current Project: No Objections Here: Proposals to license & produce a stage adaptation of a known video game

 

Edmund Weir – He/Him

Current Project: Descendants of Earth

 

Elliot Herriman – She/Her

Current Project: Unannounced Project

 

Goldie Bartlett – She/They

Current Project: Wayward Strand

 

Harry Wallace – He/Him

Current Project: ChronoCop

 

Jacob Leaney – He/Him

Current Project: Video World 2

 

Jamie Pendragon She/Her, They/ Them

Current Project: Monster Slayer Club!!

 

Jordan Cook-Irwin – He/Him

Current Project: Matchmaker: Dungeon Heart

 

Josie Sippel – She/Her

Current Project: The Change

 

Krystal McDonald – She/Her

Current Project: Project TurnQuest

 

Kwamena Brace – He/Him

Current Project: Primogenitor

 

Luke Rotella – He/They

Current Project: Let’s Go TV, Rabo!

 

Maeskye Trigg – She/Her

Current Project: Odyssey

 

Marc Pagliuca – He/Him

Current Project: BRICOLE

 

Matthew Jackson – He/Him

Current Project: My Arms Are Longer Now

 

Max Kearney – He/They

Current Project: MOTH KOTH

 

Natalia Shafa – She/Her

Current Project: Descendants of Earth

 

Niamh Noble – She/Her

Current Project: Harvest Wife

 

Nora Lück-Jennings – She/Her

Current Project: Violet Hubris

 

Zahraa Al Zubaydi – She/Her

Current Project: Pixelle Hart

 

About IGEA

IGEA (Interactive Games & Entertainment Association) is the peak industry association representing the voice of Australian and New Zealand companies in the computer and video games industry.  IGEA supports the business and public policy interests of the games industry, through advocacy, research and education programs.

For more information, please visit www.igea.net.

About The Arcade

The Arcade is Australia’s first, not-for-profit, collaborative workspace created specifically for game developers and creative companies.

Established in September 2013, The Arcade has been the leading cooperative working space for the broader video games industry, housing over 30 of Melbourne’s finest video game companies.

For more information please visit http://thearcade.melbourne/

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