IGEA announces the IGEA Educates Summit 2022

09
May

Sydney, May  09 2022, IGEA is thrilled to announce an expanded program for the IGEA Educates Summit, which will be held virtually from 18-20 July 2022.

 

The IGEA Educates Summit is entering its 3rd iteration.  As employment and revenue for the local game development industry increase, this year’s Summit aims to bring together industry professionals and educators to continue their work on meeting sector needs.  Given the skills shortage and pipeline issues the Australian game development industry is experiencing, the guiding principle of the IGEA Educates Summit 2022 is Developing talent.

 

The IGEA Educates Summit program will highlight how the entire industry can develop talent to ensure it keeps flowing and delivering best practice learnings from other industries when it comes to hiring, training and retaining talent.

 

2022 will see the Summit program expand to a second day, focusing on delivering presentations and educational content for students and emerging/early career game developers looking to enter the industry or advance their careers.  Summit attendees have the option of their portfolios being reviewed privately by highly qualified and experienced local games studios. This provides invaluable feedback to early-career developers and expands their personal network of local studios.

 

Jens Schroeder, Director of Industry & Member Relations at IGEA, says, “Australia’s industry is growing and the recently announced federal Digital Games Tax Offset will accelerate that positive trajectory even further. Educators need to be ready for this exciting future, but at the same time, the industry also needs to understand the context in which educators operate.

 

“The inclusion of students and early career developers at the IGEA Educates Summit is exciting and ensures IGEA facilitates industry development and assists the local industry in their quest for talent.”

 

For Tickets: https://igea-education-summit-2022.eventbrite.com.au

March 28 2022 – April 03 2022

08
Apr
  • 1

    Elden Ring

    Bandai Namco

  • 2

    FIFA 22

    EA

  • 3

    Grand Theft Auto V

    Take 2

  • 4

    Tiny Tina's Wonderlands

    Take 2

  • 5

    NBA 2K22

    Take 2

  • 6

    Two Point Hospital

    SEGA

  • 7

    Motorsport Manager

    SEGA

  • 8

    Red Dead Redemption 2

    Take 2

  • 9

    Gran Turismo 7

    Sony

  • 10

    Far Cry 6

    Ubisoft

March 28 2022 – April 03 2022

08
Apr
  • 1

    Elden Ring

    Bandai Namco

  • 2

    Kirby And The Forgotten Land

    Nintendo

  • 3

    Tiny Tina's Wonderlands

    Take 2

  • 4

    Grand Theft Auto V

    Take 2

  • 5

    NBA 2K22

    Take 2

  • 6

    FIFA 22

    EA

  • 7

    Gran Turismo 7

    Sony

  • 8

    Red Dead Redemption 2

    Take 2

  • 9

    Horizon Forbidden West

    Sony

  • 10

    Mario Kart 8 Deluxe

    Nintendo

GCAP 2022 Date and Focus Announced

29
Mar

Game Connect Asia Pacific (GCAP) enters its 17th year and IGEA is delighted to deliver this well established and internationally recognised game development conference. GCAP 2022 will take place in Melbourne during Melbourne International Games Week (#MIGW) from 3-5 October 2022.

GCAP focuses on professional development, education and providing invaluable networking experiences for delegates, connecting them to industry peers from this region and abroad. GCAP 2022 will be held in person at the Melbourne Convention and Exhibition Centre, and it is expected that a few sessions will be streamed.

The focus for GCAP 2022 is Ambition.

Australian game developers have found their voice in the world and that voice is ambitious. GCAP 2022 will challenge attendees to chase their ambitions and create world class products, experiences, studios, and businesses for an ever-expanding global games audience.  GCAP 2022 will provide avenues for personal and professional ambitions to be realised and success to be achieved.

GCAP 2022 will consist of talks, panels and workshops from experienced game developers and industry professionals, delivered by local and international presenters and tailored towards intermediate to advanced developers.  Sessions and workshops will focus on technical upskilling across all major game development disciplines, investment and funding, plus leadership, management, culture, and business presentations.  GCAP 2022 will provide many opportunities to meet and connect with all delegates, plus there will be a careers fair for those recruiting and those seeking employment.

IGEA celebrates the Australian game development industry by presenting the Australian Game Developer Awards (AGDAs) on Wednesday 5 October 2022. The AGDAs are a national event celebrating outstanding games and individual achievements by Australian game developers.  Given the critically acclaimed and diverse content being made in Australia it is a celebration not to be missed.

Please join IGEA at GCAP 2022 as we connect, educate, advocate, celebrate and support the Australian games industry and embrace the ambition of our highly creative and highly skilled community.

We have thoroughly reviewed and sought additional feedback on last year’s event to guide our content direction for 2022.  Liam Esler will be assisting the IGEA team with content in 2022, supported by IGEA Member specialists.

Fabian Malabello and Lex Suurland from GYLD Agency will again be managing sponsorships for GCAP 2022 and are open to discuss how you can become involved in supporting this important event for the local community. Keep an eye on the GCAP website as more information becomes available.  For further information please reach out to:

raelene@igea.net

sav@igea.net

ceri@igea.net

sponsorship@igea.net

The IDEA Accessibility Pack

10
Mar

The IGEA Inclusion, Diversity, Equality and Accessibility (IDEA) working group is excited to present our IDEA Accessibility Pack.

Accessibility in game development can be a daunting task to start. While there are many articles, videos, and books available on the subject, it can be difficult to know where to begin, what kind of accessibility needs you’d like to take into account and what is the correct language while doing so.

The IDEA Accessibility Pack is a comprehensive list of pre-existing resources, gathered together in one easy to read, easy to access document.

It contains resources for designing games for people with disabilities, with specialised sections for visual disabilities, cognitive disabilities, mobility disabilities and auditory disabilities.

The guide is aimed at game developers, but contains information useful for PR, publishing and marketing as well.

Please don’t hesitate to reach out to Sav@igea.net for any queries, concerns, or if you think there should be a resource there that has been missed.

Please note that none of the listed resources are endorsed or created by IGEA, these are simply a gathering of resources.

Access the pack here:

IDEA Working Group Accessibility Pack March 2022

 

THIS RESOURCE AND CALENDAR WAS LAST UPDATED ON THE 09/03/2022

A * indicates this resource was added in the last update.

INITIAL RESOURCES WAS CREATED 16/03/2021

Inclusivity, Diversity, Equality and Accessibility Calendar

08
Mar

The IGEA Inclusion, Diversity, Equality and Accessibility (IDEA) working group is proud to present our IDEA Annual Calendar.

Packed full of important dates for LGBTQIA+, Disabled, Aboriginal and Torres Strait Islander and gender diverse people, this calendar aims to help the industry plan out their year while supporting diversity on their team.

This calendar will be reviewed and updated every 6 -12 months, as many dates change from year to year.

It’s a living calendar, so please don’t hesitate to reach out to Sav@igea.net for any queries, concerns, or if you think there should be an event listed here that is not currently.

A PDF version is also available here:

IDEA Calendar Dates March 2022

 

THIS RESOURCE AND CALENDAR WAS LAST UPDATED ON THE 04/03/2022

INITIAL RESOURCES WAS CREATED 27/04/2021

The Arcade SMART Program Recipients Announced

23
Nov

The recipients of The Arcade SMART program have been announced!

The South Melbourne Arcade Residency Tenure (SMART) Program is an assistive residency placement within The Arcade Melbourne, powered by City of Port Phillip. The Arcade has officially offered placements to 25 individuals to join The Arcade.

Due to the incredibly high volume of extremely talented and deserving applications, The Arcade decided to match funding with City of Port Phillip and double the initial number of intake spots available.

“We were blown away by the breadth of talent in the applications. We want to offer an opportunity to provide equitable access to facilities in The Arcade and the talent we found in the responses underlined the importance of programs like this. We can’t wait to see the amazing work that comes out of this!” – Ceri Hutton, Director of Operations and Projects at The Arcade and IGEA.

The intention of this program is to help foster the production of game development within the City of Port Phillip, create a more accessible entry point to our diverse game developer community and to assist in financial pipelines for marginalised or low-income game developers. Recipients were selected from 3 streams – Early Career, Marginalised Groups and Games Adjacent.

“The hurdle between study or entering from an adjacent field and getting that first industry job feels insurmountable – we’re working to help facilitate networking, conversation and upskilling our SMART recipients to help them get that great jump towards industry work.” Said Sav Wolfe, Manager of Operations and Diversity Lead at The Arcade and IGEA

The SMART program will run for just over 3 months, to account for the holiday break.

The Arcade and IGEA sincerely thank City of Port Phillip, as without their assistance, this Initiative would not be made possible. The Arcade appreciates the shared values on equitable access, and the commitment to drive the growth of this industry.

“Our city is a hub for interactive digital media and games development and home to some of Australia’s biggest immersive content creation and innovation companies. We are proud to support this smart, inclusive way of helping young game developers access The Arcade’s tremendous resources. Our Council’s Games Action Plan 2020-24 continues to drive economic growth and foster creativity and we look forward to seeing the outstanding projects being developed right here in our creative City by the first 25 SMART program recipients. This program gives the opportunity for these talented young game developers from a range of backgrounds to tell their stories through their creativity”. – Port Phillip Council Deputy Mayor Tim Baxter

 

Appendix:
The SMART Recipients

Anthony Tan – He/Him

Current Project: way to the woods

 

Brendan McFarlane – They/Them, He/him

Current Project: The Monster Called Us

 

Brennan Murray – He/Him

Current Project: Food for Thought

 

Cailean Congedo – They/Them

Current Project: Synth Ship

 

Creatrix Tiara – They/Them

Current Project: No Objections Here: Proposals to license & produce a stage adaptation of a known video game

 

Edmund Weir – He/Him

Current Project: Descendants of Earth

 

Elliot Herriman – She/Her

Current Project: Unannounced Project

 

Goldie Bartlett – She/They

Current Project: Wayward Strand

 

Harry Wallace – He/Him

Current Project: ChronoCop

 

Jacob Leaney – He/Him

Current Project: Video World 2

 

Jamie Pendragon She/Her, They/ Them

Current Project: Monster Slayer Club!!

 

Jordan Cook-Irwin – He/Him

Current Project: Matchmaker: Dungeon Heart

 

Josie Sippel – She/Her

Current Project: The Change

 

Krystal McDonald – She/Her

Current Project: Project TurnQuest

 

Kwamena Brace – He/Him

Current Project: Primogenitor

 

Luke Rotella – He/They

Current Project: Let’s Go TV, Rabo!

 

Maeskye Trigg – She/Her

Current Project: Odyssey

 

Marc Pagliuca – He/Him

Current Project: BRICOLE

 

Matthew Jackson – He/Him

Current Project: My Arms Are Longer Now

 

Max Kearney – He/They

Current Project: MOTH KOTH

 

Natalia Shafa – She/Her

Current Project: Descendants of Earth

 

Niamh Noble – She/Her

Current Project: Harvest Wife

 

Nora Lück-Jennings – She/Her

Current Project: Violet Hubris

 

Zahraa Al Zubaydi – She/Her

Current Project: Pixelle Hart

 

About IGEA

IGEA (Interactive Games & Entertainment Association) is the peak industry association representing the voice of Australian and New Zealand companies in the computer and video games industry.  IGEA supports the business and public policy interests of the games industry, through advocacy, research and education programs.

For more information, please visit www.igea.net.

About The Arcade

The Arcade is Australia’s first, not-for-profit, collaborative workspace created specifically for game developers and creative companies.

Established in September 2013, The Arcade has been the leading cooperative working space for the broader video games industry, housing over 30 of Melbourne’s finest video game companies.

For more information please visit http://thearcade.melbourne/

2021 Australian Game Developer Awards finalists announced

09
Sep

Sydney, 9 September 2021 – Australian video game development peak industry body, the Interactive Games & Entertainment Association (IGEA), today announced the finalists for the 2021 Australian Game Developer Awards (AGDAs). The AGDAs honour the incredible skill, talent, and creativity of game developers in Australia across 15 categories. This year’s AGDAs will be held online on 6 October at 7 PM AEDT on IGEA’s Twitch channel as part of this year’s Melbourne International Games Week (MIGW), with discussions on social media using the #AGDAs21 hashtag.  

 

Notable mentions include Brisbane-based Witch Beam’s zen puzzle game Unpacking, which is nominated for four awards including Excellence in Art, Excellence in Gameplay, Excellence in Accessibility, and Game of the Year. The Artful Escape by Melbourne studio Beethoven & Dinosaur is in the running for three awards: Excellence in Art, Excellence in Audio, and Game of the Year. A full list of finalists for each category can be found on the GCAP website and in the appendix below. 

 

Each year the AGDAs present a new Award linked to the Games Connect Asia Pacific (GCAP) theme. This year’s GCAP-themed Award is the Raising the Bar Award, which recognises an individual in the Australian industry who has set the standard on industry performance, excelled in their work within the industry, and ‘raised the bar’ within their community, culture, and team to ensure success personally and professionally. 

 

“Australian developers have a long history of making award-winning games, and it’s wonderful to see so many new studios, developers, and individuals making their mark locally,” said IGEA CEO Ron Curry. “The industry has expanded and proven to be adaptable and flexible during the pandemic. There is a lot of confidence around our sector thanks to the Federal Government announcing the introduction of the Digital Games Tax Offset in 2022 which will ensure a complete thriving and creative game development ecosystem and community.” 

 

IGEA assembled a judging panel of over 50 industry professionals to determine finalists and winners in each category out of 59 award entries, another record-breaking year of entrants. 

 

This year’s AGDAs will have returning hosts, sisters Amanda and Angharad Yeo. Amanda Yeo, Mashable’s Australian-based tech and games reporter, said, “Rad and I are thrilled to be back hosting this year’s awards! The AGDAs are an annual highlight for the local games industry, and we’re excited to celebrate the hardworking developers creating some of Australia’s best video games.” 

 

Angharad Yeo, award-winning television presenter, video game critic, and tech commentator said, “The AGDAs are not at all unlike the Met Gala – except everyone is much more beautiful and we’re also celebrating the talent of Australia’s myriad of passionate and hard-working games developers. Australia consistently produces high-quality games bursting with warmth, humour, and heart – aided by the wonderful support from IGEA. We’re looking forward to an exciting evening full of laughs and festivity!” 

 

– end release – 

 

 

About IGEA 

IGEA (Interactive Games & Entertainment Association) is the peak industry association representing the voice of Australian and New Zealand companies in the computer and video games industry. IGEA supports the business and public policy interests of the games industry through advocacy, research and education programs, and working with many stakeholders including all levels of government, agencies, media and other trade associations. 

IGEA advocates on behalf of its members, who range from one-person studio start-ups to larger multinational developers, publishers, platform holders and digital storefronts. IGEA’s role is to help members and the wider industry more effectively create, distribute and sell interactive games, entertainment content and related hardware. 

Through the provision of consistent and frequent industry research and data, along with communications programs, IGEA promotes the interactive games industry both locally and abroad. 

Further details are available at www.igea.net 

 

 

Media contact 

Felicia McEntire 

Account Manager 

felicia@doublejump.com.au 

+61 455 143 650

 

APPENDIX: Award finalists 

 

Core awards 

Excellence in Art 

 

Excellence in Gameplay 

 

Excellence in Narrative 

 

Excellence in Audio 

 

Game of the Year 

 

Specialty awards 

Excellence in Accessibility 

 

Excellence in Mobile Games 

 

Excellence in Serious Games (Applied/Impactful) 

 

Bespoke awards 

Excellence in Ongoing Games (Games as a Service) 

 

Excellence in Emerging Games (Student or Early Career) 

 

Winners of the Adam LancmanRising StarStudio of the Year, and the Raising the Bar Awards will be announced on the night. 

GCAP 2021 Schedule is live and The Big Ant Big Hug Ticket offer returns for 2021!

30
Aug

GCAP 2021 is fast approaching and we are all very much looking forward to catching up with our colleagues and friends.  IGEA’s aim for GCAP 2021 is to (virtually) Raise the Bar – to grow, mature, improve, move forward and build upon our reputation as both a highly creative, skilled sector, and thriving community. 

The GCAP 2021 schedule is available now, with more details to be released in coming weeks. Due to demand, we have added extra tracks this year with high quality presentations on topics such as Leadership and Management, Business, Design, Art, Production, Engineering, Audio, Narrative, and Investment.   

We’re delighted to announce our first keynote from Chandana Ekanayake, Co-founder and Studio Director at Outerloop Games, a minority led, fully distributed indie game studio that creates accessible games with depth about underrepresented culture and themes.  

Prior to starting Outerloop, Eka was an art director, game designer, and producer for over twenty years at various game studios including Uber Entertainment, Gas Powered Games, Shiny Entertainment, and Bethesda Game Studios.

More keynotes will be announced over the following weeks. 

We are also pleased to announce that tickets are available now for $69 via this link. 

HOWEVER, we have more news about tickets, particularly for those needing some assistance.   

Recognising that there are many local developers going through challenging times, Big Ant Studios is here again with a Big Hug.

The Big Ant Big Hug ticket offer will help many developers within our community attend GCAP 2021. 

 

With thanks to the GCAP 2021 Big Ant Big Hug ticket offerwe are pleased to offer the following: 

  • Part time employees can access a 50% discount off the regular ticket price of $69 per person. 
  • Students or job seekers can purchase a ticket for $10 per person. 
  • For those in need of greater support, a limited quantity of tickets are available for $2 per person. 

We thank the Big Ant team for their support again this year, providing a pathway for all members of our community to attend GCAP 2021 and facilitate a rewarding experience across the industry. 

As always, we couldn’t do GCAP without all our generous sponsors and we sincerely thank Big Ant Studios, Cam Rogers Legal, Creative Victoria, EA Firemonkeys, Gameloft, Koch Media Australia, League of Geeks, and Mod.io who have signed on already to be part of GCAP 2021.  Stay tuned for more announcements in this space shortly.

 

August 02- August 08, 2021

17
Aug
  • 1

    Far Cry 5

    Ubisoft

  • 2

    Grand Theft Auto V

    Take 2

  • 3

    Call of Duty: Black Ops Cold War

    Activision

  • 4

    Red Dead Redemption 2

    Take 2

  • 5

    Assassin's Creed Valhalla

    Ubisoft

  • 6

    FIFA 21

    EA

  • 7

    Olympic Games Tokyo 2020: The Official Video Game

    SEGA

  • 8

    Call Of Duty: Modern Warfare

    Activision

  • 9

    NBA 2K21

    Take 2

  • 10

    Jump Force

    Bandai Namco Entertainment

August 02- August 08, 2021

17
Aug
  • 1

    Grand Theft Auto V

    Take 2

  • 2

    Far Cry 5

    Ubisoft

  • 3

    Call of Duty: Black Ops Cold War

    Activision

  • 4

    Mario Kart 8 Deluxe

    Nintendo

  • 5

    Olympic Games Toyko 2020: The Official Video Game

    SEGA

  • 6

    Minecraft: Nintendo Switch Edition

    Mojang

  • 7

    Red Dead Redemption 2

    Take 2

  • 8

    Ring Fit Adventure

    Nintendo

  • 9

    FIFA 21

    EA

  • 10

    Assassin's Creed Valhalla

    Ubisoft

July 26 – August 01, 2021

06
Aug
  • 1

    Grand Theft Auto V

    Take 2

  • 2

    Call of Duty: Black Ops Cold War

    Activision

  • 3

    Mario Kart 8 Deluxe

    Nintendo

  • 4

    FIFA 21

    EA

  • 5

    The Legend of Zelda: Skyward Sword HD

    Nintendo

  • 6

    Red Dead Redemption 2

    Take 2

  • 7

    The Great Ace Attorney Chronicles

    Capcom

  • 8

    Neo: The World Ends With You

    Square Enix

  • 9

    NBA 2K21

    Take 2

  • 10

    Sonic Mania

    SEGA

July 26 – August 01, 2021

06
Aug
  • 1

    Grand Theft Auto V

    Take 2

  • 2

    Call of Duty: Black Ops Cold War

    Activision

  • 3

    NBA 2K21

    Take 2

  • 4

    Red Dead Redemption 2

    Take 2

  • 5

    FIFA 21

    EA

  • 6

    Neo: The World Ends With You

    Square Enix

  • 7

    Hitman 2

    Warner Bros. Interactive

  • 8

    Sonic Mania

    SEGA

  • 9

    The Great Ace Attorney Chronicles

    Capcom

  • 10

    Tony Hawk's Pro Skater 1+2

    Activision

GCAP 2021 Goes Digital

06
Aug

With the Covid situation around Australia sadly not improving and the continuing inability for people to confidently travel domestically, IGEA have taken the decision to deliver GCAP 2021 as a virtual event. We know that the industry was looking forward to connecting in person this year, but safety and accessibility are at the centre of this decision.

Last year with both community and industry support, IGEA delivered our first virtual GCAP and we were delighted with the outcome. We know we can Raise the Bar in 2021 and deliver a much needed industry event as we aim to replicate the experience of a physical conference and facilitate learning and connections to industry stakeholders both locally and abroad.

The GCAP speaker submissions were of an extremely high calibre this year and we can’t wait to announce the schedule in the coming weeks and release tickets.

Thanks to Creative Victoria we will be delivering GCAP Invest with sessions on all things investment related plus the opportunity to connect with investors. GCAP Loading will also return and be an integral part of the schedule, catering for emerging and entry level developers.

We look forward to you joining IGEA at GCAP during Melbourne International Games Week 2021 as we connect and support the Australian games industry. We will share knowledge, education and best practice, plus facilitate and strengthen communication and connections as we all prepare and join forces to Raise the Bar. 

The Arcade announces the SMART program

03
Aug

The Arcade is thrilled to announce the SMART Program!

The South Melbourne Arcade Residency Tenure (SMART) Program is an assistive residency placement within The Arcade Melbourne, powered by City of Port Phillip.

The SMART Program aims to help early-career individuals have the opportunity to hotdesk out of The Arcade that might not otherwise have the financial means to attend.

The intention of this program is to help foster the production of game development within the City of Port Phillip, create a more accessible entry point to our diverse game developer community and to assist in financial pipelines for marginalised or low income game developers.

We want to pave the way for the next generation of talented developers by facilitating access to the learning, networking and engagement opportunities that naturally occur within The Arcade.

Thanks to the generous support of City of Port Phillip, the SMART program will allow a select number of amazing applicants access to The Arcade’s open plan hotdesking area for a number of months.

There will be 3 streams available for applications:

  • Early Career:
    This stream is open to recent graduates, early career games practitioners, and individuals from new game development businesses keen to engage within the local South Melbourne games community. You must be living in Victoria to apply and be over the age of 18. We’re particularly focus on improving the networking and opportunities for early career developers.
  • Marginalised Groups:
    This stream is open to applicants from marginalised groups including but not limited to: to women (Cis and Trans), Queer people, Aboriginal and Torres Strait Islanders, gender diverse individuals (transgender, non-binary, intersex), and people of colour. We’re looking to assist in pipeline issues and opportunities to help build the diversity of the games industry as a whole.
  • Games Adjacent:
    This stream is open to those who are in adjacent fields (e.g Film/Television), looking to make the jump over to the games industry. In particular, the focus on the melding of the creative industries and sharing of resources and knowledge across fields is of great interest to us. We’re looking to assist with networking and resources sharing with this opportunity.

Length of time spent in The Arcade and level of desk engagement (permanent or part time desk usage) will be individually assessed based off the applications received.

This initiative is open to recent graduates, early career games practitioners, those crossing into games from other industries, marginalised communities and individuals from new game development businesses keen to engage within the local South Melbourne games community. You must be living in Victoria to apply, and be over the age of 18.

We welcome and encourage applicants from all backgrounds, and we particularly welcome applications from groups who are currently underrepresented in the games industry.

You can apply to be a part of the SMART Program by filling in the form below:

SMART Program Application Form

[EDIT]

Due to COVID Lockdowns, the application deadline has been extended to October 31st 2021.

The first intake will begin in November.

For any questions, please reach out to the Arcade team via: enquiries@thearcade.melbourne

July 19 – July 25, 2021

30
Jul
  • 1

    Grand Theft Auto V

    Take 2

  • 2

    Call of Duty: Black Ops Cold War

    Activision

  • 3

    NBA 2K21

    Take 2

  • 4

    Red Dead Redemption 2

    Take 2

  • 5

    FIFA 21

    EA

  • 6

    Gran Turismo Sport

    Sony

  • 7

    F1 2021

    EA

  • 8

    Total War: Rome Remastered

    SEGA

  • 9

    Company of Heroes 2: Ardennes Assault

    SEGA

  • 10

    The Legend of Zelda: Skyward Sword HD

    Nintendo

July 19 – July 25, 2021

30
Jul
  • 1

    Grand Theft Auto V

    Take 2

  • 2

    Call of Duty: Black Ops Cold War

    Activision

  • 3

    The Legend of Zelda: Skyward Sword HD

    Nintendo

  • 4

    F1 2021

    EA

  • 5

    FIFA 21

    EA

  • 6

    Red Dead Redemption 2

    Take 2

  • 7

    Mario Kart 8 Deluxe

    Nintendo

  • 8

    NBA 2K21

    Take 2

  • 9

    Minecraft: Nintendo Switch Edition

    Mojang

  • 10

    Crash Bandicoot 4: It's About Time

    Activision

July 05 – July 11, 2021

16
Jul
  • 1

    NBA 2K21

    Take 2

  • 2

    Grand Theft Auto V

    Take 2

  • 3

    FIFA 21

    EA

  • 4

    Monster Hunter Stories 2: Wings of Ruin

    Capcom

  • 5

    Gran Turismo Sport

    Sony

  • 6

    Red Dead Redemption 2

    Take 2

  • 7

    EA Sports UFC 4

    EA

  • 8

    Ratchet & Clank: Rift Apart

    Sony

  • 9

    Call of Duty: Black Ops Cold War

    Activision

  • 10

    Ratchet & Clank

    Sony

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