IGEA’s Blockchain Webinar: Cutting Through the Noise

27
May

The terms “blockchain” and “NFTs” evoke a range of emotions. Some see it as revolutionising video games and the notion of digital ownership, whereas others regard it as a passing fad that contributes to global warming. We want to cut through the noise and allow you to form your own opinion. Join Chris Clay, VP & Game Director for Immutable’s God’s Unchained and James Lockrey, Managing Director at Chaos Theory, for a conversation on how the industry is transformed by blockchain technology, but also where it may fall short of expectations and what things need to change to make it thrive. Chris Clay is the VP and Game Director for the collectable card game Gods Unchained, made by Sydney based Immutable Games Studio. He is best known for his role as Game Director for Magic the Gathering: Arena, and has an extensive background in game design, art, and people management. Chris is passionate about games of all genres and joined Immutable to ensure that blockchain technology is set up as a sustainable force for good in the world.James Lockrey is the Managing Director at Chaos Theory Games, one of Australia’s leading serious and transformational game development studios. James is passionate about building games that can impact players’ lives, and Chaos Theory have created games to help sufferers of chronic illness, bring excitement to the Australian teaching curriculum, and help non-profits train their staff in how to be more effective. James and Chaos Theory are not currently developing any projects using blockchain-technology.When: 3rd of June, 12 pm (Brisbane, Sydney, Melbourne time), 11:30 am (Adelaide time), 10 am (Perth time)Where: https://us02web.zoom.us/j/87842306461

Register Now to Join the Australian Stand at Gamescom 2022

29
Apr

Australia will be the official partner country of Gamescom 2022. Gamescom is the largest and most important business show for video games in Europe – if not the world – and this is the perfect opportunity to show the world what Australia has to offer!

In addition, IGEA is organising an Australian pavilion at the event, generously supported by:

  • Austrade
  • Screen Queensland
  • Trade and Investment Queensland
  • Investment New South Wales
  • Creative Victoria
  • The South Australian Department of Trade and Investment
  • The South Australian Film Corporation
  • Screen Tasmania
  • Tasmanian Department of State Growth
  • Screenwest

The stand will be able to accommodate more than 20 studios. And we are looking for expressions of interest from you!

If you would like to use the Australian stand, please register your interest here:

Expressions of Interest for Australia’s Gamescom Stand

Please also familiarise yourself with the Q&A section below as it includes important information.

For further information, please contact Jens jens@igea.net

 

Australian Stand FAQ

When and Where Will Gamescom Take Place?

Gamescom is hosted at the Kolnmesse in Cologne, Germany. The business halls, complete with the Australian stand, will be open from Wednesday 24 August to Friday 26 August.

Tell Me About the Australian Stand

The Australian stand will be located in the business area of Gamescom. It will be able to accommodate more than 20 studios on 120 m2. IGEA takes care of all stand building.

What Is Included in the Exhibitor Package?

Our exhibitor package includes:

  • Access to the stand (including three passes per studio)
  • Two meeting planning tools (Gamescom’s own and MeetToMatch)
  • Marketing support
  • Stand internet
  • Access to a private meeting room
  • Pre-training


The details of the pre-training are yet to be determined but are likely to include:

  • Destination information
    • Hotels, access to the venue, what to know about Cologne
  • Business training
    • Pitch experience and feedback, including identifying potential partners and what to ask for
  • State-based training
    • E.g., information on what support programs each state has to offer so that attendees can confidently talk about them
  • ‘Live’ get together by state so delegates can meet


Moreover, IGEA, in collaboration with Austrade, is working on a guide to the Australian games industry, featuring information on the ecosystem, support programs, and case studies of a range of studios.

Most importantly, IGEA does all the heavy lifting and stand build, so you don’t have to. All you need to do is turn up and start your meetings.

What Is This Going to Cost?

The stand fees are priced according to annual turnover:

  • $7000 for businesses with revenues of $AU5m+
  • $4500 for businesses with revenues between $AU3m-$AU5m
  • $2500 for businesses with revenues below $AU3m


Please note: If you are eligible for Austrade’s Export Market Development Grant (EMDG), you will be able to claim 50% of those costs back. (If you have EMDG-related questions, please let us know.)

Moreover, if you are a developer from New South Wales, Western Australia or South Australia, your stand fees will be covered by their agencies.

What are the Selection Criteria?

The initial planning phase included a fixed allocation of studios per state in line with their financial contribution to the stand. That said, we are trying to accommodate as many studios as possible and may expand the footprint of the Australian stand beyond the initially planned 120 m2.

If we still got more applications than we could feasibly manage, we will need to engage in a selection process. Applications will be judged by IGEA in collaboration with the states supporting the stand. Given the importance of Gamescom in the annual calendar and the funds contributed by the states, the process will revolve around commercial criteria and/or studios’ track records.

What Does Country Partnership Include?

Country sponsorship will enhance Australia’s visibility at Gamescom by a range of means, including, but not limited to:

  • Social media posts across all Gamescom social media channels
  • Press kit in Gamescom’s press centre
  • Integration of Australian guests into the opening ceremony with high-level politicians and media
  • Enhanced visibility for Australia’s country pavilion by highlighting it as “Partner Country Pavilion“ on floor plans
  • Integration of Australia’s Nation Brand into various channels (e.g., printing materials, Gamescom website, Gamescom exhibitor badges etc.)
  • Sponsoring of the exhibitor night (incl. 50 tickets)


What Are the COVID Rules in Germany?

There are currently no restrictions in place in Germany. We will be adopting any legal requirements on the Australian stand.

What is the Cancellation Policy?

If Gamescom is cancelled, you will receive a refund on your booking.

Timing of Booking

Please fill out the forms by the 16th of May.

IGEA Investment Resource

15
Feb

Finding funding is one of the biggest challenges when starting out. There are many ways to finance a studio – or a game – all with their own advantages and challenges. This resource aims to provide an overview of what types of funding there are and what type of projects they suit. This document is intended for Australian audiences but also references sources from the US and Europe.

The document includes the following information:

  • What funding is appropriate at what stage of your project
  • A spreadsheet where you can use the filter function to select
    • a) what stage your project is at,
    • b) what platform you’re developing for,
    • c) your business model, and how that translates into the types of funding you’ll be able to access
  • A flowchart for you to check what kind of funding matches your goals. (Please note: if the chart is too pixelated to read, please download the spreadsheet, the image will be of much better quality.)
  • A glossary of commonly used terms
  • Info on
    • 1.) User Acquisition Funding
    • 2.) VC funding
    • 3.) Business angels
    • 4.) Crowdfunding,
    • 5.) Government funding,
    • 6.) Publishers
    • 7.) Other sources of funding
    • 8.) Sources for the information included and further readings

 

Access the resource here: IGEA Investment Resource

Please note: IGEA does not guarantee, and accept any legal liability, for the accuracy, reliability, currency, or completeness of any of the materials provided. While these materials have been obtained via reliable sources, every business is different, and we recommend you seek appropriate independent professional advice to make sure they suit your specific needs.

We will also accompany the release of this resource via two webinars to explore some of the concepts covered in more depth:

Webinar 1: VC Funding in Digital Games

In this webinar, we are joined by Michael Cheung from Makers Fund, Scott Reismanis from mod.io, and Tima Anoshechkin from Alta to discuss what VC funding actually is, what expectations come with it, and how it has helped two Australian studios to expand their business.

Makers Fund is one of the world’s largest games-focused VCs with investments ranging from seed to B+ rounds. mod.io is a modding platform that celebrated 300 million downloads in January – and recently managed to attract US$26 million of series A funding. Meanwhile, Alta is the company behind successful virtual reality role-playing game A Township Tale, which spent seven weeks at number one on the Oculus/Meta charts. At the beginning of the year, it banked $17.3 million from Makers Fund and Andreessen Horowitz.

A recording of the webinar can be accessed below:

Webinar 2: Equity Investment and Acquisition in Digital Games

They want part of my company? Over my dead body! Not so fast, this can actually be a good thing! In this webinar, we will be exploring equity investment and acquisitions of studios with Tomas Rossel from Spawn Ventures and Daniel Visser from Wicked Witch Studios.

Tomas is a highly experienced corporate financier who has worked on media and tech M&A and fundraising around the globe for over 15 years. He funded Spawn Ventures in 2019 to identify gaming and esports entrepreneurs, invest early and join them on a value-creating journey. Daniel is the Managing Director at Wicked Witch, a studio with a 20+ year history dating all the way back to the Game Boy Colour. Wicked Witch was fully acquired by Keyword Studios in 2022.

A recording of the webinar can be accessed below:

IGEA Letter on the Reduction of EMDG Funding

28
Jan

IGEA has written to the Minister for Trade, Tourism and Investment, Dan Tehan, to highlight concerns about reduced funding for the Export Market Development Grant (EMDG), a grant which many local game developers rely on to promote their games to the global marketplace. The EMDG is a crucial instrument for Australian exporters to succeed on a world stage, therefore IGEA was disappointed to learn that the dollar value of the current EMDG round will be much lower than initially promoted.

The full letter can be found here.

Meet the Platform: Steam

24
Nov

IGEA presents “Meet The Publisher/Platform,” an online Q+A series to support the Australian games industry to have better access to decision-makers from publishers, platforms, and investors in the video game industry.

With limited travel still making it difficult for local studios to meet decision-makers and pitch to potential investors, we want to make sure the lines of communication stay open.

This is the fourth webinar in the series. We were joined by Valve’s Steam business team for a casual group Q&A session to help you get the most out of shipping your game on their platform.

Watch it below:

Meet the Publishers: Koch Media

22
Nov

IGEA and Screen Queensland present: “Meet The Publisher/Platform,” an online Q+A series to support the Queensland and wider Australian games industry to have better access to decision-makers from publishers, platforms, and investors in the video game industry.

With limited travel making it difficult for local studios to meet decision-makers and pitch to potential investors, we want to make sure the lines of communication stay open.

This is the recording of the second webinar in the series. In it, Roger Clarke, Managing Director at Koch Media, offers the perspective of a publisher with offices all over the planet.

Koch Media is a German-Austrian media company whose business divisions include game development and self-publishing under the labels Deep Silver and Ravenscourt, as well as Partner Publishing and Distribution. With over 20 years of experience, the Koch Media Group has positioned itself as one of the premier publishing partners in Europe.

Watch it below:

Tencent Cloud Development Webinar

09
Nov

Making games is hard: you constantly encounter different challenges and obstacles when building and operating your games and run the risk of losing players.

This free webinar will show you how you can significantly improve game performance, quality, and player experience with the help of Tencent Cloud’s game solutions.

During this session, Nelson Zha, expert solution architect at Tencent cloud International, will walk you through how global smash hits such as Honor of Kings – the world’s largest MOBA –and PUBG leverage Tencent Cloud’s game solutions as well as its gaming ecosystem resources and capabilities to optimise player engagement.

Nelson will focus on optimising Honor of Kings’ backend servers and PUBG’s global service distribution architecture and share advice and insights to help you avoid common problems, including:

  • Game security issues such as plug-ins and cheaters disrupting game balance
  • Simulation and performance monitoring in complex network environments for games that are distributed in multiple regions around the world.
  • Game voice freeze, high latency, unreliable voice orientation, or inaccurate judgements in complex game battle environments
  • Collapsing of game lobbies when there are too many players, or when the matching mechanism fails

Where: Please register via https://intl.cloud.tencent.com/jp/webinar/detail/100

We will share the webinar details with attendees before the event.

When: 17 November, 1 pm (NSW & Vic time)/12 pm (QLD time)/12:30 pm (SA time)/10 am (WA time)

Australia – Get Over Here Webinar

06
Oct

Come and learn about the Australian games industry – the new Digital Games Tax Offset, the various incentives available from State governments, what assistance is available to establish a studio in Australia and pathways for talent coming to Australia.

This webinar covers:

Australia’s Digital Games Tax Offset (DGTO)
Presented by The Hon Paul Fletcher MP (Minister for Communications, Urban Infrastructure, Cities and the Arts)

Why Australia Now?
Presented by Peter Verwer AO (Prime Minister’s Special Envoy)

State-Based Incentives
Presented by Caroline Pitcher (Film Victoria), Grainne Brunsdon (Screen NSW), Kate Croser (South Australian Film Corporation)

Australia Game Development at a Glance
Presented by Raelene Knowles (IGEA)

Australian Game Development Studios
Presented by Ben Lee (Blowfish Studios), Blake Mizzi (League of Geeks), Dylan Miklashek (Gameloft Brisbane), Joey Egger (Two Moos)

Pathways to Australia – Global Talent Visa
Presented by Sarah Rose (Global Talent Officer London) from the Australian Government’s Global Business and Talent Attraction Taskforce

What’s on the Horizon?
Presented by Ron Curry (IGEA)

Live Q and A

Watch the webinar here:

IGEA and GYLD present: Pitching Tips and Tricks for GCAP Invest

01
Oct

In the lead-up to GCAP Invest, all GCAP tickets holders were invited to attend a free pitching talk hosted by GYLD. In it, based on their experience with over 200 video games deals, GYLD founders Lex Suurland and Fabian talked about best practices, the tricks of virtual pitching, and explained what publishers and investors want to see in a pitch.

Find the recording of the webinar below:

IGEA Skills Matrix – A Guide on How to Enter the Industry

10
Sep

The IGEA Skills Matrix aims to provide games industry intelligence and advice on skills needs in Australian studios of various sizes, from indie to AAA. Its aim is to highlight what is expected of junior talent wanting to enter the industry: What skills do they need to have and where and how should they promote these skills?

As such, its intended primary audiences are educators and students.

Educators need to be aware of industry expectations to ensure the currency of curricula and prepare students for their future roles. This matrix’ purpose is to support the development, implementation and continuous improvement of high-quality courses.

Students will benefit from the guidance it provides, it will help them to make informed choices in terms of choosing their career, tools, and platforms.

Please note, this matrix does not claim to be comprehensive. While all the information has been directly supplied by the studios, it represents a snapshot in time. Not every role in the video games industry has been accommodated and some of the roles listed are likely to change over time, in particular in such a fast-moving sector as the games industry. This matrix is best read in conjunction with other resources such as the Game Development Cheatsheets to paint a comprehensive picture of the industry.

Access the matrix here: IGEA Skills Matrix 2022

Recording of Meet the Publishers: Fellow Traveller and Blowfish Studios

02
Sep

IGEA and Screen Queensland present: “Meet The Publisher/Platform,” an online Q+A series to support the Queensland and wider Australian games industry to have better access to decision-makers from publishers, platforms, and investors in the video game industry.

With limited travel making it difficult for local studios to meet decision-makers and pitch to potential investors, we want to make sure the lines of communication stay open.

This is a recording of the first webinar in the series. You get to hear from two homegrown publishers: Chris Wright from Fellow Traveller and Ben Lee from Blowfish Studios give you insights on their decision-making process and what they would like to see from a studio in order to get published.

Founded in 2011, Fellow Traveller is an indie games label exploring the possibility space of what narrative games can be. As such, they supported the release of games that use real Unix commands (Hacknet), a surveillance thriller series that puts you in the shoes of Big Brother (Orwell), a sad game about an elderly goat farmer (The Stillness of the Wind) an even a dystopian steampunk mini-golf adventure game.

Blowfish Studios are an award-winning developer & publisher of interactive entertainment based in Sydney. Founded in 2008 by industry veterans, it helped with the creation of a range of innovative and engaging games. Earlier this year, they were acquired by Animoca Brands for AUD$35m.

Watch it below:

(Please note that due to technical difficulties the first two minutes of the webinar are missing.)

Updated Resource on Government Funding Sources

31
Aug

IGEA has updated its resource on government funding sources once again.

This updated table seeks to compile key business and investment support programs that may be accessed by game businesses in Australia, with separate tables for the programs available federally, and within each state.

The table includes programs that are specifically designed for, or particularly relevant to, games businesses such as game development and marketing funds. It also includes key business support programs as part of the government’s effort to combat the economic fallout of COVID-19 as well as general tax, funding, research and advisory programs for businesses and start-ups.

As such, it may be helpful to both small and established studios, as well as international publishers seeking to explore a local presence.

The applicability and eligibility of members will vary across the programs listed. Please check carefully before you apply; in doubt, reach out to the government organisation in question or contact us.

Programs omitted from the list include some remote area funds, funds unlikely to be used by members as well as funds requiring application by consortiums.

Please note that some programs listed may be temporary or lapsing, in hiatus or not currently open for applications. This table is a work in progress, so please report any missing programs that need to be included or out-of-date information to Jens at jens@igea.net.

Access the document here: IGEA Overview of Government Funding September 2021.

IGEA and Screen Queensland present: Meet The Publishers/Platform

20
Aug

IGEA and Screen Queensland present: “Meet The Publisher/Platform,” an online Q+A series to support the Queensland and wider Australian games industry to have better access to decision-makers from publishers, platforms, and investors in the video game industry.

With limited travel making it difficult for local studios to meet decision-makers and pitch to potential investors, we want to make sure the lines of communication stay open.

Do you want to release a game but are not sure what publishers are looking for or how to even get onto a console? In this three-part series, you will get a chance to meet representatives of different companies with different views to guide you on your journey.

In the first webinar, you will get to hear from two homegrown publishers: Chris Wright from Fellow Traveller and Ben Lee from Blowfish Studios will give you insights on their decision-making process and what they would like to see from a studio in order to get published.

Founded in 2011, Fellow Traveller is an indie games label exploring the possibility space of what narrative games can be. As such, they supported the release of games that use real Unix commands (Hacknet), a surveillance thriller series that puts you in the shoes of Big Brother (Orwell), a sad game about an elderly goat farmer (The Stillness of the Wind) an even a dystopian steampunk mini-golf adventure game.

Blowfish Studios are an award-winning developer & publisher of interactive entertainment based in Sydney. Founded in 2008 by industry veterans, it helped with the creation of a range of innovative and engaging games. Earlier this year, they were acquired by Animoca Brands for AUD$35m.

In the second webinar, Roger Clarke, Managing Director at Koch Media, will offer the perspective of a publisher with offices all over the planet. Koch Media is a German-Austrian media company whose business divisions include game development and self-publishing under the labels Deep Silver and Ravenscourt, as well as Partner Publishing and Distribution. With over 20 years of experience, the Koch Media Group has positioned itself as one of the premier publishing partners in Europe.

In the third webinarNintendo of Europe will give an introduction to Nintendo Switch for publishers and developers. Learn about the platform, its development tools and how to release your game on it. 

When & Where:

1st Webinar: Fellow Traveller & Blowfish Studios

2nd Webinar: Koch Media

3rd webinar: Nintendo

The Winners of 1:1 Business Mentorship with Jason Della Rocca

27
Jul

IGEA is proud to announce the winners of 1:1 business mentorship with Jason Della Rocca:

  • Next-Gen Dreams (QLD)
  • 18 Degrees (QLD)
  • Ortum Games (SA)
  • A Christou Design (SA)
  • Ghost Pattern (VIC)
  • Studio Folly (VIC)
  • Lucernal (VIC)
  • Deadleaf Games (VIC)
  • Salty Dog Studios (WA)
  • Mantra Games (WA)

We were impressed with the quality of the games submitted and can’t wait to see where Jason’s mentors will take you!

We would like to once more thank all the agencies that helped to make the series of webinars and the mentorship possible:

  • Screen Queensland
  • Film Victoria
  • Creative Victoria,
  • South Australian Film Corporation
  • SA Department for Trade and Investment
  • WA Department of Local Government, Sport and Cultural Industries

We are looking forward to working with you again on similar opportunities to educate and support Australian game developers.

Mighty Kingdom & IGEA Graduate Program Guidelines

21
Jul

At IGEA’s 2020 Education Summit Mighty Kingdom CEO Phil Mayes gave a well-received talk on the studio’s graduate program. Graduate Programs are still unusual in the Australian games industry – yet they are so powerful that they made hundreds of people consider moving to another city to work for Mighty Kingdom. Since its start in 2018, the studio’s graduate program has proven to be an effective mechanism to provide a safe space for industry experience within the gaming world and attracted a wide and diverse talent pool ready to be future leaders.

We have subsequently teamed up with Mighty Kingdom to work on guidelines for studios interested in starting their own program.

This document explains what exactly a graduate program is, its mechanisms and aims, and it offers advice for those studios that want to start their own programs – and highlights MK’s experiences and processes to offer guidance.

You can access it here: Mighty Kingdom and IGEA Graduate Program Guidelines 2021

IGEA’s HR Resource

09
Jun

Navigating the sea of managing people and culture (or as some say, human resources) can be a perilous journey; uncertainty around roles, awards, obligations, and processes can cause confusion and unwittingly send you to the pacific garbage patch of non-compliance with Australian law.

We want to make sure the industry continues to grow in a professional and compliant manner. To that end, we have created a document that will assist you on your voyage. It walks you through the process of hiring talent, your responsibilities towards your staff, from super to leave, managing employees and, if all else fails, the process of letting talent go. However, it is not just aimed at employers; as an employee and contractor, it will give you an overview of your rights and entitlements under Australian employment law; it also highlights specific industry cases that often transpire at the expense of staff or sole traders.

You can access the document here: IGEA HR Resource 2021.

You can watch a recording of the webinar on this resource here:

Please note: IGEA does not guarantee, and accept any legal liability, for the accuracy, reliability, currency or completeness of any of the materials provided. While these materials have been obtained via reputable sources and reviewed by IGEA member Cam Rogers, every business is different, and we recommend you seek appropriate independent professional advice to make sure they suit your specific needs.

IGEA Presents: The Return of Jason Della Rocca

25
May

IGEA is delighted to welcome back Jason Della Rocca for another round of webinars and mentorship opportunities, all thanks to the generous support of Screen Queensland, Film Victoria, Creative Victoria, the SAFC, the SA Department for Trade and Investment, Screenwest, and the WA Department of Local Government, Sport and Cultural Industries.

The impact of the coronavirus (COVID 19) has led to an unprecedented demand for content and with the incoming federal Digital Games Tax Offset the future of games in Australia is looking bright. To ensure that local studios can take advantage of these opportunities, Jason will be covering three core topics for success:

  • Keys to Success: Business Strategies for the Win
  • Pitching + Funding Refresher
  • Landscape and Competitive Analysis

These topics will be held as webinars, they are free and open to all members of the Australian games industry.

In addition, 10 studios will get the exclusive chance of receiving 1:1 personal business-development mentorship from Jason, including introductions to his personal network of investors and publishers.

Thanks to the generous support of their respective state governments, there will be mentorship slots for:

  • Two developers from Queensland, thanks to the support of Screen Queensland
  • Four developers from Victoria, thanks to the support of Film Victoria and Creative Victoria
  • Two developers from South Australia, thanks to the support of the South Australian Film Corporation and the SA Department for Trade and Investment
  • Two developers from Western Australia, thanks to the support of Screenwest and Western Australian Department of Local Government, Sport and Cultural Industries

Webinar Details:

When:

  • 23rd of June: Keys to Success: Business Strategies for the Win
    10 am (Brisbane, Sydney, Melbourne time)
    9:30 am (Adelaide time)
    8 am (WA time)
  • 30th of June: Pitching + Funding Refresher
    10 am (Brisbane, Sydney, Melbourne time)
    9:30 am (Adelaide time)
    8 am (WA time)
  • 7th of July: Landscape and Competitive Analysis
    10 am (Brisbane, Sydney, Melbourne time)
    9:30 am (Adelaide time)
    8 am (WA time)

How:

To attend the webinars, please register using the following links:

You will be supplied with details on how to join 24 hours before the event.

Mentorship Applications:

To learn more about the program, apply for a mentorship, and learn about the selection process please visit: Jason Della Rocca Mentorship Selection Process. The selection process will be merit-based, finalists will be selected based on the likelihood of their game achieving commercial success along with the degree to which the mentorship and business development support will have an impact in this respect.

Moreover, 50% of the Victorian and Queensland-based companies that are offered mentoring must be led by personnel from traditionally under-represented cohorts.

For each studio interested in mentorship it is a requirement to attend each seminar.

*Please note* The deadline for applications is the 11th of July.

Jason Della Rocca Mentorship Selection Process

25
May

Welcome to the application page for Digital Gaming Mentorship with Jason Della Rocca, delivered in partnership between IGEA, Screen Queensland, Film Victoria, Creative Victoria, the South Australian Film Corporation, and the WA Department of Local Government, Sport and Cultural Industries.

Please read the information below to assist you in completing your application online.

ELIGIBILITY

To be eligible for mentorship:

  1. You must be a key stakeholder in your company, i.e., a founder, leadership team member, creative director, or marketing manager. Mentorship sessions can be attended by more than one key stakeholder.
  2. You must have a commercially focused digital gaming product.
  3. You must have a playable demo/build or live release and a pitch deck.
  4. If you are based in Victoria or Queensland, preference will be given to studios led by personnel from traditionally under-represented cohorts (where applicable, see below)
  5. You are ready to scale into international markets.
  6. You must be available to participate in each seminar and the mentorship sessions.
  7. You must be an Australian company, registered in an applicable state supporting the initiative.
    a) Please ensure you meet the definition of “company” of the state in which your company is based, e.g., for the purpose of this program, Victoria defines a “company” as follows “A company or organisation based in and operating out of Victoria for at least 6 months prior to the funding application. Newly registered companies may still qualify, where at least one of the company principals and/or parent entity have been based in and operating out of Victoria for at least 6 months prior to the funding application.”)
  8. You must meet the basic eligibility criteria for services:
    • Are a registered business with an active ABN
    • Conduct activities that deliver a net economic benefit to Australia, including the ownership of IP
    • And are an ethical business that will not bring the reputation of Australia into disrepute

NAVIGATING THE APPLICATION FORM

For queries about the guidelines, deadlines, or questions, please contact jens@igea.net

If you have submitted an application but would like to update it, you will have to complete a new form. Please let us know via jens@igea.net which version you would like us to assess, and keep any info saved in a separate document in case you need to copy and paste.

 SELECTION PROCESS

 There are limited places, awarded competitively.

Ten mentorship places are available for studios from Queensland, Victoria, South Australia, and Western Australia thanks to the generous support of their state governments and screen agencies:

  • Queensland – 2 places, one of which is reserved for studios lead by personnel from traditionally under-represented cohorts
  • Victoria – 4 places, 2 of which are reserved for studios lead by personnel from traditionally under-represented cohorts
  • South Australia – 2 places
  • Western Australia – 2 places

Your application will be assessed by a jury comprised of Jason Della Rocca and representatives from IGEA. We reserve the right to run any outcomes past the agencies supporting this initiative for final approval.

The selection process will be merit-based: Finalists will be selected based on the likelihood of their game in achieving commercial success, along with the degree to which the mentorship and business development support will have an impact in this respect. For each studio interested in mentorship, it is a requirement to attend each seminar. Studios that have received mentorship by Jason last year are welcome to re-apply, however, preference will be given to those not previously mentored.

Jason will reserve the right to refuse introductions to his network if a studio is not yet ready. This decision is Jason’s only, it will not be influenced by input from IGEA or supporting agencies.

Please note that the application deadline is the 11th of July.

The application form can be accessed here: Application for Jason Della Rocca Mentorship

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