We recognise the vital role that Australia and New Zealand’s classification schemes play to help game players and parents make informed choices about what to play. Our industry supports these schemes through strict compliance and dialogue with regulators. However, as these classification laws and policies were design in a pre-digital age, we encourage reforms to... Read More
Promoting a safe and responsible industry
Supporting and promoting online safety in video games
Our industry has a track record of making games that are played in a fun and safe way. Game companies offer a range of controls and settings that empower players and give parents the ability to control what games their children play, when and how they play games, and whether they communicate with others. We... Read More
Constructive engagement on digital health issues
We engage positively in policy and academic dialogue around screen time and digital health. We believe that video games should be enjoyed as part of a balanced lifestyle. Of the two-thirds of Australian and New Zealanders who play video games, the overwhelming majority do so in a healthy and responsible way. To support this goal,... Read More
Continuing to fight the stigma around violence
During the 1990s, video games were stigmatised by some politicians and parts of the media as a cause for real-world violence. Unfortunately, this still happens even today. The overwhelming scientific consensus over decades of research is that there is no link between games and real-world violence or aggression. Regardless, we continue to support the role... Read More
Demystifying in-game spending and loot boxes
Video games use diverse and innovative revenue mos to meet the different preferences and budgets of players. Some games, including many successful Australian games, use in-game spending. All gaming platforms provide controls for players and parents to manage in-game spending. Loot boxes (which contain randomised digital items) were reviewed by an Australian Senate Committee in... Read More