Diversi-tea: Safe in our World

07
Feb

Pop the kettle on to boil and get out the teacups, it’s time for another Diversi-tea.

Diversi-tea is a series of bite-sized lecture focused on diversity and inclusion within game culture and game development, featuring special guests from all backgrounds hosted by the Interactive Games and Entertainment Association (IGEA). This lecture will run for 50 minutes with a Q&A section for the last ten.

This tea features Sarah Sorrel and Sky Tunley-Stainton from Safe in our World, the mental health charity for the games industry focused on training, education, resources for DEI and healthy, safe work environments.

Come learn about Safe in our Worlds Level Up program, what training resources are available for use and how you can get involved with mental health in the games industry.

Access the slides here.

You can watch the recording here:

 

 

Sarah Sorrel:

Sarah (she/her) is the Charity Director for Safe In Our World.  She has extensive experience in the third sector for which she has worked for over 20 years as a Fundraiser, Marketeer and Communicator. Prior to Safe In Our World she worked in the sports sector where she developed mental wellbeing initiatives for young people to help them build mental toughness. She has always been an advocate for mental health and wellbeing, and truly understands how important is it to take mental health as seriously as physical health, especially in the workplace. She hopes with her dedication and passion to banish all stigma relating to mental health, and truly make it a natural topic of conversation, she will help drive the charity to achieve its aims and objectives.

Sky Tunley-Stainton:

Sky (they/them) is a neurodivergent (ADHD) person with a lifelong passion for video games. They have 8 years’ experience working in the cinema industry and a couple of years in government prior to joining Safe In Our World as Partnerships & Training Manager. Now, they run the charity’s Level Up Mental Health programme and training initiatives, working to support the global games industry in providing better resources for mental health and wellbeing. They were also the lead author of Sidekick: The Video Games Mental Health Journal, published in July 2023.

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