Career Pathways: Getting into Games
Join us on September 1st at the Victorian Pride Centre for an evening of upskilling and networking with a panel of successful early career developers.
The first part of the evening will be all about diving into our panellist’s journey into the games industry, discussing all the best practices and life lessons learned along the way as well as what pitfalls to avoid in order to ensure a fruitful career in games.
The second part of the evening will be an industry networking component that will be fully catered (food & drinks). This event is designed as part of the 2023 SMART Program so it will be a great opportunity for members to meet this year’s immensely talented cohort.
This event was made possible by the generous support of the City of Port Phillip and their innovative Games Action Plan. Through the Games Action Plan, the City of Port Phillip fosters local games development, provides opportunities for equitable access to creative communities, and supports increased representation of marginalised groups and emerging talent in Melbourne’s games industry.
For more information and to register your ticket:
(Tickets are free but registration is essential).
ABOUT THE PANELLISTS:
Alex is a narrative specialist, graduate of Auckland University of Technology’s Creative Writing program and game writer for Kinder World, an emerging free-to-play emotional well-being game on iOS and Android. Prior to working for Kinder World, Alex was Lead Writer for Best Friend Forever on Switch and Steam.
Katy is a content creator, graduate of Melbourne University’s Master of Global Media Communication program and Summerfall Studio’s Social Content Specialist. With a background in performance, she has a wide range of experience from entertaining at music festivals and conferences to producing podcasts and cosplaying.
Madeleine Clute is the Founder and Creative Director of Melbourne-based O’Saurus Studios. Madeleine comes to games from a software career, working for Google in New York City and Sydney across a wide range of products from Google Maps to data centres in both technical and management roles.
Always having had a strong passion for art and storytelling, she decided to try her hand at game development and hasn’t looked back. Currently O’Saurus Studios is developing a female-protagonist narrative mystery game, “Call of the Golden Valley,” set in regional Victoria.
Matthew is a writer, programmer, teacher, game designer, graduate of Swinburne University’s Computer Science program and Co-founder of VicScreen supported indie game studio Toot Games. Matthew previously worked at Firemonkeys as a Game Designer, working on Need For Speed: No Limits and is an alumni of the very first IGEA SMART Program.
About The Victorian Pride Centre:
The Victorian Pride Centre is a place of belonging, support and pride for diverse LGBTIQ+ communities. As Australia’s first purpose-built Pride Centre, this is where everyone can come together, honour the past, celebrate the present, and work towards a more inclusive future. The Pride Centre is home to important resident organisations, engaging cultural programs, vital health services and inspiring social spaces.
For more information visit:
About City of Port Philip’s Games Action Plan:
City of Port Phillip’s vision is to be the Games Capital of Victoria. Delivering on this vision means that the broad range of creative businesses, players, artists, and creative producers find a home in Port Phillip, and that Council’s priorities, resources, and programs support their activities.
For more information visit: