IGEA and Screen Queensland present: “Meet The Publisher/Platform,” an online Q+A series to support the Queensland and wider Australian games industry to have better access to decision-makers from publishers, platforms, and investors in the video game industry.
With limited travel making it difficult for local studios to meet decision-makers and pitch to potential investors, we want to make sure the lines of communication stay open.
This is a recording of the first webinar in the series. You get to hear from two homegrown publishers: Chris Wright from Fellow Traveller and Ben Lee from Blowfish Studios give you insights on their decision-making process and what they would like to see from a studio in order to get published.
Founded in 2011, Fellow Traveller is an indie games label exploring the possibility space of what narrative games can be. As such, they supported the release of games that use real Unix commands (Hacknet), a surveillance thriller series that puts you in the shoes of Big Brother (Orwell), a sad game about an elderly goat farmer (The Stillness of the Wind) an even a dystopian steampunk mini-golf adventure game.
Blowfish Studios are an award-winning developer & publisher of interactive entertainment based in Sydney. Founded in 2008 by industry veterans, it helped with the creation of a range of innovative and engaging games. Earlier this year, they were acquired by Animoca Brands for AUD$35m.
Watch it below:
(Please note that due to technical difficulties the first two minutes of the webinar are missing.)