It’s commonly thought that there is no federal support for the games industry. Except that there is.
The R&D Tax Incentive can be used to leverage game studio costs associated with work that pushes technical boundaries. It is a tech-focussed programme that can be tricky with its abstract and unusual focus compared to other grants. What is/is not R&D is nuanced and contextual. The application process is changing with new questions that will impact your current record keeping.
In this webinar, Ben Thompson from TechLever will help you to read between the lines on how to apply R&D Tax to your real-world, what info you need to keep, and ideas on where and how to optimise internal docs and processes.
Ben started gaming on the Atari 2600. He became a scientist in 2000 and has been writing about R&D since 2006. He’s represented IGEA members since 2011 and formally joined the family last year. If he’s not putting pen to paper, or going clickety-clack on his keyboard, he’s got a controller in-hand joyfully experiencing the final output of his work.
His creative pursuits and experience in tech-based businesses and government gives him an edge when interpreting legislation and applying it to the real world in preparing audit-proof claims. Ben is a registered tax agent for the explicit purpose of R&D Tax and is the founder and engine of TechLever.
Watch the webinar below: