Welcome to our new members and welcome to 2021
As with all of our members, 2020 was a pretty big year for IGEA with 2021 looking no different as we hit the ground running. It’s a privilege to work in an industry that provides people with a way to connect and be entertained during the pandemic. It’s a further privilege for IGEA that we are able to work with, and represent, such a talented, dynamic and inspiring local industry.
In the last six weeks, we’ve gained quite a few new members who we’d officially like to welcome aboard:
Forever has Fallen
We are delighted to work with all of these companies and we look forward to their contribution to our advocacy, research, policy and community work, and trust they will be able to take advantage of all of our service programs and connect with other members.
At the end of 2020 we held our AGM and adopted a new Constitution, which also saw a reshaping of our Board. Our team is very much looking forward to the guidance and direction provided by this group which consists of both new and familiar faces.
The IGEA Board of Directors:
Amy Roy (Nintendo) – Vice Chair
Clara Reeves (Hipster Whale)
Dean Glover (Take 2 Interactive)
Dylan Miklashek (GameLoft)
Edward Fong (Ubisoft)
Goncalo Fialho (Sony Interactive Entertainment)
Joey Egger (Two Moos)
Joshua Cavaleri (Electronic Arts)
Mark Aubrey (Activision Blizzard)
Mark Goodacre (Total Interactive)
Roger Clarke (Koch Media) – Chair
Ross Symons (Big Ant)
Tania Chee (Microsoft)
Tony Lawrence (Mighty Kingdom)
Ty Carey (League of Geeks)
We would like to take this opportunity to thank Edward Fong for serving as our Chair for 10+ years and guiding us through the merger with the GDAA and expansion into representing game developers. We also thank Simon Alty for the contribution and support he has made not only to IGEA but the wider industry.
2021 will see the list of policy issues we have under management increase again. In conjunction with members, our international trade association network and our Legal and Policy Committee, Ben is focused on online trust and safety, game development funding, copyright, taxation, classification, consumer law, privacy, trade, broadband, digital health and competition issues. All of our broader policy work is reflected on our website and we are always happy to take questions. Please email email@example.com.
The rest of the team are focused on numerous projects including the delivery of DANZ22, GCAP 2021, the AGDAs, expanding the list of residents at The Arcade, supporting state screen agencies and highlighting the games that have been made in Australia. We will continue to run and identify member service programs such as mentoring, commercial, networking and education events, working groups to focus on opportunities to support the local industry, along with diversity and inclusion initiatives.
Stay tuned to us on social media for more information and as always, please do not hesitate to reach out to me personally, firstname.lastname@example.org if you have any questions for the team or IGEA generally.