IGEA praises Australian games industry for multimillion-dollar bushfire relief efforts
Sydney, 7 February 2020 – The Interactive Games & Entertainment Association (IGEA) has commended the Australian games industry on what it has described as “amazing, collaborative efforts” to raise much needed funds for bushfire relief through a variety of initiatives for a range of worthy causes.
One of the most successful of those efforts to date has been a collaboration between Australian game developers and the digital storefront, Humble Bundle, which has raised over $2.4 million for the Australian Red Cross, WIRES, RSPCA and WWF.
The money was largely raised through the sale of 29 Australian-developed games by local game studios, which were sold as a bundle on the Humble Bundle digital storefront with a minimum asking price of $AUD37. 100% of the money went to charities to aid bushfire relief.
The idea was a huge success, with over 60,000 bundles sold. The games on offer in the bundle included successful and popular titles such as Masquerade: The Baubles of Doom, Death Squared, Hand of Fate 2, Hollow Knight, Void Bastards, Armello, Duck Game, Paper Fire Rookie VR, and Machinarium.
One of the developers who helped coordinate the effort, Lucy Mutimer, a 2D artist at participating studio, Ultimerse, said of the initiative: “We felt compelled to extend a hand to those affected and join forces to raise much-needed funds for the people and animals affected by the Australian bushfires. We greatly admire the strength shown in fire zones and our hearts go out to those affected by this climate disaster.”
Lucy’s colleague, Ewan Roxburgh, Ultimerse’s Community and Social Media Coordinator, echoed her sentiments on the sense of purposefulness felt by all in the gaming community.
“We were keen to do something to help all those affected and were encouraged to see other game developers eager to do the same. We banded together to get the word out in a flurry of emails and Direct Messages and involve a bunch of other developers to create something really special,” he said.
Ross Symons, CEO of Big Ant Studios, said the success of the initiative has created an enormous sense of pride among the developer community and a huge sense of gratitude to Australian gamers for lending their support to it in such remarkable numbers.
“It is so fantastic to see the many great games offered by Australian Devs realise such a phenomenal result for the welfare of Australian wildlife in this crisis. We are so immensely proud of the entire Australian Dev community, and of the public that have supported the campaign. Their contribution will make a difference,” he said.
The Call of Duty community also united to help raise more than $AUD2.3 million through the purchase of the ‘Outback Relief Pack’, with funds going to Direct Relief, a humanitarian organisation that provides much needed emergency and health supplies in coordination with aid groups across Australia.
“Call of Duty players around the world came together in support of this terrible tragedy. We’re honoured to help in this effort with the funds from the Outback Relief Pack. We thank everyone for their generosity, and we look forward to putting this donation into action,” said Byron Beede, general manager and executive vice president of Call of Duty at Activision.
The Australian game development community also united for a Twitter auction, using the hashtags #GameDevsForFiries and #GameDevsForFireys to support Australian firefighters and wildlife. The community auctioned signed games, original art, unique experiences, one-off opportunities, and development advice. The total amount raised was just over $20,000.
Morgan Jaffit, Director of game developer Defiant Development, led the initiative. He said It was incredibly touching in such a time of crisis to see how the Australian games community rallied around.
“Organising auctions, bidding, and spreading the word – this was truly a grass roots effort. In a situation where many, myself included, felt powerless, it was a great opportunity to do something, no matter how small, to help with the recovery and rebuilding efforts.”
Other initiatives from the Australian video games industry and community included:
- Ubisoft Australia donated $30,000 to the Red Cross Disaster and Recovery Relief Fund
- Wargaming Australia held a silent auction forvolunteer-based organisation, BlazeAid
- As part of its annual commitment to international disaster relief, Riot Games immediately released a grant through International Medical Corps and Plan Australia to support children affected by the bushfire crisis.
- Bethesda and 2K have joined forces to raise funds for the Australian Red Cross with a fundraising campaign that involves running simultaneous live streams on both the Borderlands and Bethesda Twitch channels, with each company playing both Skyrim and Borderlands 3. The campaign is live now.
- Sony Foundation Australia, the charity backed by the Sony Group of companies, has announced that its Annual Twitch charity stream ’Gaming4Life’ will dedicate 2020 funds to the Sony Foundation Australia Bushfire Appeal.Running from 1 – 23 February, a number of well-known PlayStation personalities have already signed up to host streams in support of the appeal. Please visit the PlayStation Blog for all the details. The Sony Foundation Australia’s Bushfire Appeal is specifically focused on delivering youth-focused recovery projects in the communities
- GenerOZity has raised a staggering $62,786 from donations so far
- The Gamer Aid Fighting Game Communities Tournament raised over $8,000 for bushfire relief
- Destiny Developer, Bungie has launched a limited Guardians for Australia T-shirt, which comes with an exclusive Destiny 2 ‘Star Light, Star Bright’ emblem redemption code to support both Australia’s firefighting efforts and the country’s animal rescue and conservation efforts.
The full list of games and participating studios in the Humble Bundle were:
Armello (League of Geeks)
Assault Android Cactus (Witch Beam)
Death Squared (SMG Studio)
Duck Game (Landon Podbielski)
Euro Truck Simulator 2 (SCS Software)
Feather (Samurai Punk)
FRAMED Collection (Loveshack Entertainment)
Hacknet (Team Fractal Alligator)
Hand of Fate 2 (Defiant Development)
Hollow Knight (Team Cherry)
Machinarium (Amanita Design)
Masquerade: The Baubles of Doom (Big Ant Studios)
Mr. Shifty (Team Shifty)
Paper Fire Rookie (Ultimerse)
Paperbark (Paper House)
Paradigm (Jacob Janerka)
Primal Carnage: Extinction (Circle Five Studios)
Quest of Dungeons (David Amador)
Regular Human Basketball (Powerhoof)
Rising Dusk (Studio Stobie)
Satellite Reign (5 Lives Studios)
The Adventure Pals (Massive Monster)
The Gardens Between (The Voxel Agents)
The Haunted Island, a Frog Detective Game (Grace Bruxner & Thomas Bowker)
The Stillness of the Wind (Memory of God & Lambic Studios)
Think of the Children (Jammed Up Studios)
Tower of Guns (Terrible Posture Studios)
Void Bastards (Blue Manchu)
IGEA is an industry association representing the business and public policy interests of Australian and New Zealand companies in the computer and video games industry. IGEA’s members publish, develop, market and/or distribute interactive games and entertainment content and related hardware including mobile and handheld games. For more information, please visit www.igea.net.