Digital New Zealand 2018 (#DNZ18) Video Series

14
Aug

To support the launch of DNZ18, we filmed a series of video’s to show just how people play and use games as part of their every day life. ¬†Games are now widely used in schools, workplaces and health care settings and both games and players have progressed beyond playing just for entertainment.

DNZ18 highlights:

 

The purpose of games and how they have progressed:

Function: Who plays games and how they play:

Intention: Families and how they play:

Motive: Why we play video games:

Advantage: Using games for health:

Advantage: Using games for education:

Advantage: Using games in the workplace:

Shared Culture: Watching, streaming and eSports:

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