
Digital New Zealand 2018 (#DNZ18) Video Series
14
Aug
To support the launch of DNZ18, we filmed a series of video’s to show just how people play and use games as part of their every day life. Games are now widely used in schools, workplaces and health care settings and both games and players have progressed beyond playing just for entertainment.
DNZ18 highlights:
The purpose of games and how they have progressed:
Function: Who plays games and how they play:
Intention: Families and how they play:
Motive: Why we play video games:
Advantage: Using games for health:
Advantage: Using games for education:
Advantage: Using games in the workplace:
Shared Culture: Watching, streaming and eSports: