Video Games Industry response to release of new Guidelines for the Classification of Computer Games


Sydney, September 13, 2012 – The Interactive Games and Entertainment Association (iGEA) has expressed a reserved and
qualified welcome to today’s release of the long anticipated Guidelines for the Classification of Computer Games, which includes the provision for an R18+ category.

“We, along with many other stakeholders, have worked for many years to have the classification scheme acknowledge that adults play and enjoy video games and are due the respect of a classification category that reflects ‘age appropriate’ content for adults. The new guidelines released today show that they have been crafted to try to balance the concerns of those who have resisted an R18+ classification and adults who want to play video games designed specifically for mature audiences and that are readily available in other developed democracies.

“Given the opposition to the introduction of an R18+ category from a vocal yet unrepresentative section of the community, along with a largely conservative group of Attorneys-General, it is no surprise the new guidelines hold video games to a higher standard across a number of categories compared to film and what originally existed for video games.

“As we have previously stated, we are concerned with the acknowledgment in the guidelines that interactivity has greater impact on players, despite the Federal Attorney-General’s office publishing a literature review in September 2010 that found no evidence to support these claims. There will be continued debate about whether the interactivity of video games has a greater impact than other forms of media, and we will continue to refer to the lack of the evidence to support these claims.

Ultimately, we will need to wait to see how the Classification Board interpret and administer the new R18+ and revised M and MA15+ categories. We trust that they will reflect the standards of morality, decency and propriety accepted by reasonable adults, not just the vocal ones.



About the iGEA

The Interactive Gaming & Entertainment Association proactively represents companies that publish, market and/or distribute interactive games and entertainment content.  The iGEA aims to further advance the industry and the business interests of its members through  informing and fostering relationships with the public, the business community, government and other industry stakeholders.  The iGEA is administered by a Board of Directors and supported by the CEO, Ron Curry.  The iGEA was formerly known as the Interactive Entertainment Association of Australia (IEAA).

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