CEO’s thoughts on the banning of Mortal Kombat
The granting of another RC to a video game clearly designed and targeted at ADULTS again highlights the shortcomings of the current classification scheme. In particular, the absence of an adult classification.
As with many other forms of media, there is a demand and place for an adult themed narrative. We trust adults with this material in other media forms, yet deny them similar access simply because it’s a ‘game’. We would not accept the argument that because it’s “unsuitable for a minor to see or play” that it should therefore be banned in any other media form, so why video games?
When a highly anticipated game receives an RC we can expect two things to happen; interest in obtaining the game will actually increase and people will still get the game either through importing (ordering online) or pirating; the latter an encouragement to commit a crime in order to perpetuate the crime of accessing illegal content. Ironically, the game is then widely available in Australia without any identifiable classification markings. How is this informing parents and protecting children?
It is the industry position that an adult classification sends a clear message to the public that the content is not suitable for minors and is the most effective means of guiding access to mature content. Refusing classification of titles that meet adult rating criteria in every other Western country in our digital age is ineffective and naïve.
It is also important to highlight that content that exceeds the guidelines of an R18+ classification, should it be introduced, would still be refused classification and banned in Australia.